Doors: Difference between revisions
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==Locked Doors== | ==Locked Doors== | ||
Doors that have been locked shut by a machanical device a [[Reflex]] or [[Luck]] | Doors that have been locked shut by a machanical device a [[Reflex]] or [[Luck]] [[Skill Check]] would be needed to open them. | ||
==Magic Locked Doors== | ==Magic Locked Doors== | ||
Door that have been magicly locked shut, A spell or a [[Mind]] | Door that have been magicly locked shut, A spell or a [[Mind]] [[Skill Check]] would be needed to open them. | ||
==Stuck Doors== | ==Stuck Doors== | ||
Doors that may have swelled in position can not be opened by mormal means, a [[Body]] or [[Luck]] | Doors that may have swelled in position can not be opened by mormal means, a [[Body]] or [[Luck]] [[Skill Check]] would be needed to open them. | ||
=Living Dungeon and Doors= | =Living Dungeon and Doors= |
Revision as of 19:56, 2 July 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Doors
Locked Doors
Doors that have been locked shut by a machanical device a Reflex or Luck Skill Check would be needed to open them.
Magic Locked Doors
Door that have been magicly locked shut, A spell or a Mind Skill Check would be needed to open them.
Stuck Doors
Doors that may have swelled in position can not be opened by mormal means, a Body or Luck Skill Check would be needed to open them.
Living Dungeon and Doors
Wedging Doors
Heroes add 1 to wedge a door. You can quickly wedge doors open/closed using a Spike and a Hammer, wedged doors will always stay wedged.
Spike | - | - | Bag - 1 Use |