Doors: Difference between revisions

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==Locked Doors==
==Locked Doors==
Doors that have been locked shut by a machanical device a [[Reflex]] or [[Luck]] skill check would be needed to open them.
Doors that have been locked shut by a machanical device a [[Reflex]] or [[Luck]] [[Skill Check]] would be needed to open them.


==Magic Locked Doors==
==Magic Locked Doors==
Door that have been magicly locked shut, A spell or a [[Mind]] skill check would be needed to open them.
Door that have been magicly locked shut, A spell or a [[Mind]] [[Skill Check]]  would be needed to open them.


==Stuck Doors==
==Stuck Doors==
Doors that may have swelled in position can not be opened by mormal means, a [[Body]] or [[Luck]] skill check would be needed to open them.
Doors that may have swelled in position can not be opened by mormal means, a [[Body]] or [[Luck]] [[Skill Check]] would be needed to open them.


=Living Dungeon and Doors=
=Living Dungeon and Doors=

Revision as of 19:56, 2 July 2022

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Doors

Locked Doors

Doors that have been locked shut by a machanical device a Reflex or Luck Skill Check would be needed to open them.

Magic Locked Doors

Door that have been magicly locked shut, A spell or a Mind Skill Check would be needed to open them.

Stuck Doors

Doors that may have swelled in position can not be opened by mormal means, a Body or Luck Skill Check would be needed to open them.

Living Dungeon and Doors

Wedging Doors

Heroes add 1 Time-Icon.png to wedge a door. You can quickly wedge doors open/closed using a Spike and a Hammer, wedged doors will always stay wedged.

Spike - - One-Use-Icon.png Bag - 1 Use

Secret Doors

Listenng at Doors

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