Chests: Difference between revisions
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(Created page with "{{Template:Core Rule Header}} {{Template:ToDo}} {{Template:Core Rule Navigation|right}} ==Chests== Anytime a Hero come across a chest roll on this table below to determine how it is locked. {{Template:ChestTable}} {{Template:Core Rule Footer}} __NOTOC__ Category:Core Rule") |
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Anytime a Hero come across a chest roll on this table below to determine how it is locked. | Anytime a Hero come across a chest roll on this table below to determine how it is locked. | ||
{{Template:ChestTable}} | {{Template:ChestTable}} | ||
==Locked Chests== | |||
Chests that have been locked shut by a machanical device a [[Reflex]] or [[Luck]] [[Skill Check]] would be needed to open them. | |||
==Magic Locked Chests== | |||
Chests that have been magicly locked shut, A spell or a [[Mind]] [[Skill Check]] would be needed to open them. | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
__NOTOC__ | __NOTOC__ | ||
[[Category:Core Rule]] | [[Category:Core Rule]] |
Revision as of 17:50, 20 August 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Chests
Anytime a Hero come across a chest roll on this table below to determine how it is locked.
Roll 1d6 | Chest Type | Loot Rolls |
---|---|---|
1 or 2 | Standard Chests | |
3 or 4 | Locked Chests | +1 on Treasure Table Rolls |
5 or 6 | Magic Locked Chests | +2 on Treasure Table Rolls |
Locked Chests
Chests that have been locked shut by a machanical device a Reflex or Luck Skill Check would be needed to open them.
Magic Locked Chests
Chests that have been magicly locked shut, A spell or a Mind Skill Check would be needed to open them.