Skill Check: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
(Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Footer}} Category:Core Rule")
 
No edit summary
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Core Rule Header}}
{{Template:Core Rule Header}}
{{Template:Core Rule Navigation|right}}
==Skill Check==
A skill check is a mechanic used in Dicey Dangers to determine the success or failure of a particular action or task that requires some degree of skill or ability. It involves rolling dice and adding a modifier, usually based on the heroes attributes or proficiency, to determine the outcome. The number of dice and the modifier required for a successful outcome are determined by the level of difficulty of the task. The result of the roll is compared to a target number or a difficulty rating to determine success or failure. In some Dicey Dangers, the number of successes or failures may also determine the degree of success or failure, resulting in a range of outcomes. Skill checks can be used in a variety of scenarios, including combat, social interactions, and skill-based challenges.
==Notation==
Skill check notation typically uses a combination of numbers and letters to represent the skill being used and the number of dice being rolled. For example, the notation for a Mind skill check that requires 2 successes might be written as "Mind(2)", indicating that the player must roll 2 white dice and get at least 2 successes to succeed at the check.
Other examples might include Reflex(3) for a Reflex skill check requiring 3 successes, or Social(1) for a Social skill check requiring only 1 success. The notation may also be used to indicate the consequences of a failed check, such as "Reflex(2) or take 2 damage" meaning that if the player fails the check, they will take 2 points of damage.
Overall, skill check notation is a shorthand way of conveying important information about the skill being used and the requirements for success or failure in a game.


{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]

Latest revision as of 15:32, 5 April 2023

Dicey Dangers, Core Rule Game by Joel Hills
CoreRuleIcon.png
Core Rule Book

Skill Check

A skill check is a mechanic used in Dicey Dangers to determine the success or failure of a particular action or task that requires some degree of skill or ability. It involves rolling dice and adding a modifier, usually based on the heroes attributes or proficiency, to determine the outcome. The number of dice and the modifier required for a successful outcome are determined by the level of difficulty of the task. The result of the roll is compared to a target number or a difficulty rating to determine success or failure. In some Dicey Dangers, the number of successes or failures may also determine the degree of success or failure, resulting in a range of outcomes. Skill checks can be used in a variety of scenarios, including combat, social interactions, and skill-based challenges.

Notation

Skill check notation typically uses a combination of numbers and letters to represent the skill being used and the number of dice being rolled. For example, the notation for a Mind skill check that requires 2 successes might be written as "Mind(2)", indicating that the player must roll 2 white dice and get at least 2 successes to succeed at the check.

Other examples might include Reflex(3) for a Reflex skill check requiring 3 successes, or Social(1) for a Social skill check requiring only 1 success. The notation may also be used to indicate the consequences of a failed check, such as "Reflex(2) or take 2 damage" meaning that if the player fails the check, they will take 2 points of damage.

Overall, skill check notation is a shorthand way of conveying important information about the skill being used and the requirements for success or failure in a game.

CoreRuleIcon.png