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[[File:D6Dice.png|1000px]]
==Dice Labels==
Dicey Dangers mostly uses six sided dice, but occationally it will ask you to use one of the 7 polyhedral dice. You will see what kind of die to roll indicated with a "d" and followed by a number indicatine the sides on a die.
*The "0" on a d10 means "10"
*When asked to roll a d100 or percentile dice, Roll 2 d10s one of them is used in the 10's position and the other one used in the 1s position, rolling double '0' whould mean "100"
*A d66 is similar to the percentile dice, but you would use 2 d6s giving a range of numbers from 11 to 66.
[[File:Rpg dice.png|300px]]
==Standard Dice==
==Standard Dice==
[[File:Dice-White-Icon.png|40px]] White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice [[File:Dice-Black-Icon.png|40px]]
[[File:Dice-White-Icon.png|40px]] White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice [[File:Dice-Black-Icon.png|40px]]
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[[File:Dice-Red-Icon.png|40px]] Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results
[[File:Dice-Red-Icon.png|40px]] Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results


[[File:Dice-Blue-Icon.png|40px]] Blue Cold Dice Success on a 4, 5 or 6
[[File:Dice-Orange-Icon.png|40px]] Orange Energy Success on a 5 or 6 reroll a 1
 
[[File:Dice-Green-Icon.png|40px]] Green – Acid/Poison Dice Success reroll 3 & 4, otherwise remains as a fixed result for the remainder of the challenge.


[[File:Dice-Yellow-Icon.png|40px]] Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit
[[File:Dice-Yellow-Icon.png|40px]] Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit


[[File:Dice-Orage-Icon.png|40px]] Orange Energy Success on a 5 or 6 reroll on a 1 or 2
[[File:Dice-Green-Icon.png|40px]] Green Acid/Poison Dice Success on a 6, remains as a fixed result for the remainder of the challenge.
 
[[File:Dice-Blue-Icon.png|40px]] Blue – Cold Dice Success on a 4, 5 or 6


[[File:Dice-Purple-Icon.png|40px]] Purple – Magic Dice Success on a 3, 4, 5 or 6
[[File:Dice-Purple-Icon.png|40px]] Purple – Magic Dice Success on a 3, 4, 5 or 6

Latest revision as of 15:00, 16 September 2024

Dicey Dangers, Core Rule Game by Joel Hills
CoreRuleIcon.png
Core Rule Book

D6Dice.png

Dice Labels

Dicey Dangers mostly uses six sided dice, but occationally it will ask you to use one of the 7 polyhedral dice. You will see what kind of die to roll indicated with a "d" and followed by a number indicatine the sides on a die.

  • The "0" on a d10 means "10"
  • When asked to roll a d100 or percentile dice, Roll 2 d10s one of them is used in the 10's position and the other one used in the 1s position, rolling double '0' whould mean "100"
  • A d66 is similar to the percentile dice, but you would use 2 d6s giving a range of numbers from 11 to 66.

Rpg dice.png

Standard Dice

Dice-White-Icon.png White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice Dice-Black-Icon.png

Element / Specialty 6-Sided Dice

Dice-Red-Icon.png Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results

Dice-Orange-Icon.png Orange – Energy Success on a 5 or 6 reroll a 1

Dice-Yellow-Icon.png Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit

Dice-Green-Icon.png Green – Acid/Poison Dice Success on a 6, remains as a fixed result for the remainder of the challenge.

Dice-Blue-Icon.png Blue – Cold Dice Success on a 4, 5 or 6

Dice-Purple-Icon.png Purple – Magic Dice Success on a 3, 4, 5 or 6

Dice-Black-Icon.png Black – Threat Dice – See Monster Table


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