Category:Material: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
{{Template:Core Rule Navigation|right}} | |||
Certain items, such as weapons and armors, are vulnerable to determined conditions. Thus, they can become stronger or weaker based on the material modifier applied on them. You can apply some of these your own, but sometimes, choosing how strong your armament will be during the battle isn't up to you. | |||
{{Template:MaterialDescription}} | |||
(SB) is [[Success Bonus]] | |||
==Prefix Material== | ==Prefix Material== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 44: | Line 51: | ||
|{{Template:Ebony}} | |{{Template:Ebony}} | ||
|- | |- | ||
|{{Template: | |{{Template:Quartz}} | ||
|- | |- | ||
|} | |} |
Latest revision as of 17:37, 5 May 2024
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
---|
Certain items, such as weapons and armors, are vulnerable to determined conditions. Thus, they can become stronger or weaker based on the material modifier applied on them. You can apply some of these your own, but sometimes, choosing how strong your armament will be during the battle isn't up to you.
Material value bonuses for attack and defense are applicable only if the base item possesses an inherent attack or defense value. The bonus modifies the number of and/or for an item.
(SB) is Success Bonus
Prefix Material
Material Prefix | ||||
---|---|---|---|---|
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
|
Rare Material
Rare Material | ||||
---|---|---|---|---|
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
|
Precious Material
Precious Material | ||||
---|---|---|---|---|
| ||||
| ||||
| ||||
| ||||
|