Chests: Difference between revisions
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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
{{Template:Core Rule Navigation|right}} | {{Template:Core Rule Navigation|right}} | ||
==Chests== | ==Chests== | ||
[[File:DALL·E 2022-08-20 11.14.59 - magic locked chest.jpg|left|400px]] | |||
Anytime a Hero come across a chest roll on this table below to determine how it is locked. | Anytime a Hero come across a chest roll on this table below to determine how it is locked. | ||
{{Template:ChestTable}} | {{Template:ChestTable}} |
Latest revision as of 18:20, 20 August 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Chests
Anytime a Hero come across a chest roll on this table below to determine how it is locked.
Roll 1d6 | Chest Type | Loot Rolls |
---|---|---|
1 or 2 | Standard Chests | |
3 or 4 | Locked Chests | +1 on Treasure Table Rolls |
5 or 6 | Magic Locked Chests | +2 on Treasure Table Rolls |
Locked Chests
Chests that have been locked shut by a machanical device a Reflex or Luck Skill Check would be needed to open them.
Magic Locked Chests
Chests that have been magicly locked shut, A spell or a Mind Skill Check would be needed to open them.