Dice: Difference between revisions
No edit summary |
No edit summary |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
{{Template:Core Rule Navigation|right}} | |||
[[File:D6Dice.png|1000px]] | |||
==Dice Labels== | |||
Dicey Dangers mostly uses six sided dice, but occationally it will ask you to use one of the 7 polyhedral dice. You will see what kind of die to roll indicated with a "d" and followed by a number indicatine the sides on a die. | |||
*The "0" on a d10 means "10" | |||
*When asked to roll a d100 or percentile dice, Roll 2 d10s one of them is used in the 10's position and the other one used in the 1s position, rolling double '0' whould mean "100" | |||
*A d66 is similar to the percentile dice, but you would use 2 d6s giving a range of numbers from 11 to 66. | |||
[[File:Rpg dice.png|300px]] | |||
==Standard Dice== | ==Standard Dice== | ||
[[File:Dice-White-Icon.png|40px]] White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice [[File:Dice-Black-Icon.png|40px]] | [[File:Dice-White-Icon.png|40px]] White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice [[File:Dice-Black-Icon.png|40px]] | ||
Line 6: | Line 16: | ||
[[File:Dice-Red-Icon.png|40px]] Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results | [[File:Dice-Red-Icon.png|40px]] Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results | ||
[[File:Dice- | [[File:Dice-Orange-Icon.png|40px]] Orange – Energy Success on a 5 or 6 reroll a 1 | ||
[[File:Dice-Yellow-Icon.png|40px]] Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit | [[File:Dice-Yellow-Icon.png|40px]] Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit | ||
[[File:Dice- | [[File:Dice-Green-Icon.png|40px]] Green – Acid/Poison Dice Success on a 6, remains as a fixed result for the remainder of the challenge. | ||
[[File:Dice-Blue-Icon.png|40px]] Blue – Cold Dice Success on a 4, 5 or 6 | |||
[[File:Dice-Purple-Icon.png|40px]] Purple – Magic Dice Success on a 3, 4, 5 or 6 | [[File:Dice-Purple-Icon.png|40px]] Purple – Magic Dice Success on a 3, 4, 5 or 6 | ||
[[File:Dice-Black-Icon.png|40px]] Black – Threat Dice – See Monster Table | [[File:Dice-Black-Icon.png|40px]] Black – [[Threat Dice]] – See Monster Table | ||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] |
Latest revision as of 15:00, 16 September 2024
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
---|
Dice Labels
Dicey Dangers mostly uses six sided dice, but occationally it will ask you to use one of the 7 polyhedral dice. You will see what kind of die to roll indicated with a "d" and followed by a number indicatine the sides on a die.
- The "0" on a d10 means "10"
- When asked to roll a d100 or percentile dice, Roll 2 d10s one of them is used in the 10's position and the other one used in the 1s position, rolling double '0' whould mean "100"
- A d66 is similar to the percentile dice, but you would use 2 d6s giving a range of numbers from 11 to 66.
Standard Dice
White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice
Element / Specialty 6-Sided Dice
Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results
Orange – Energy Success on a 5 or 6 reroll a 1
Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit
Green – Acid/Poison Dice Success on a 6, remains as a fixed result for the remainder of the challenge.
Blue – Cold Dice Success on a 4, 5 or 6
Purple – Magic Dice Success on a 3, 4, 5 or 6
Black – Threat Dice – See Monster Table