Category:Spells: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 19: Line 19:
| [[:Category:Restoration|'''Restoration''']] || [[:Category:Cleric|Cleric]] || [[Mind]] || [[Body]]
| [[:Category:Restoration|'''Restoration''']] || [[:Category:Cleric|Cleric]] || [[Mind]] || [[Body]]
|}
|}
==Item Cost Modifier==
Spells add 100 (rc) per charge to an [[Item]]


{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]

Latest revision as of 04:00, 28 April 2024

Dicey Dangers, Core Rule Game by Joel Hills
CoreRuleIcon.png
Core Rule Book

Everyone can cast spells as long as they have the appropriate item on their hands. Spells can be beneficial for the caster and prejudicial for the objective, but it all depends on how you see it. Either way, you'll have to cast spells now and then as you continue leaving your print on this world.

Spells

School of Magic Class Primary Secondary
Alteration Paladin Body Social
Conjuration Sorcerer Mind Social
Destruction Wizard Mind Reflex
Enchanting Alchemist Mind Luck
Illusion Bard Social Reflex
Restoration Cleric Mind Body

Item Cost Modifier

Spells add 100 (rc) per charge to an Item

CoreRuleIcon.png

Subcategories

This category has the following 6 subcategories, out of 6 total.

Pages in category "Spells"

This category contains only the following page.