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Doors that have been locked shut by a machanical device a [[Reflex]] or [[Luck]] [[Skill Check]] would be needed to open them.
Doors that have been locked shut by a machanical device a [[Reflex]] or [[Luck]] [[Skill Check]] would be needed to open them.


==Magic/Invisable Locked Doors==
==Magic/Invisible Locked Doors==
Door that have been magicly locked shut, A spell or a [[Mind]] [[Skill Check]]  would be needed to open them.
Door that have been magicly locked shut, A spell or a [[Mind]] [[Skill Check]]  would be needed to open them.



Revision as of 21:14, 2 July 2022

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Doors

Roll 1d6 Door Type
1 or 2 or 3 Standard Door
4 Stuck Door
5 Locked Doors
6 Magic Locked Door

Locked Doors

Doors that have been locked shut by a machanical device a Reflex or Luck Skill Check would be needed to open them.

Magic/Invisible Locked Doors

Door that have been magicly locked shut, A spell or a Mind Skill Check would be needed to open them.

Stuck Doors

Doors that may have swelled in position can not be opened by mormal means, a Body or Luck Skill Check would be needed to open them.

Living Dungeon and Doors

Wedging Doors

Heroes add 1 Time-Icon.png to wedge a door. You can quickly wedge doors open/closed using a Spike and a Hammer, wedged doors will always stay wedged.

Spike - - One-Use-Icon.png Bag - 1 Use

Secret Doors

Listenng at Doors

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