Chests: Difference between revisions

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Anytime a Hero come across a chest roll on this table below to determine how it is locked.
Anytime a Hero come across a chest roll on this table below to determine how it is locked.
{{Template:ChestTable}}
{{Template:ChestTable}}
==Locked Chests==
Chests that have been locked shut by a machanical device a [[Reflex]] or [[Luck]] [[Skill Check]] would be needed to open them.
==Magic Locked Chests==
Chests that have been magicly locked shut, A spell or a [[Mind]] [[Skill Check]]  would be needed to open them.


{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
__NOTOC__
__NOTOC__
[[Category:Core Rule]]
[[Category:Core Rule]]

Revision as of 17:50, 20 August 2022

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Chests

Anytime a Hero come across a chest roll on this table below to determine how it is locked.

Roll 1d6 Chest Type Loot Rolls
1 or 2 Standard Chests
3 or 4 Locked Chests +1 on Treasure Table Rolls
5 or 6 Magic Locked Chests +2 on Treasure Table Rolls

Locked Chests

Chests that have been locked shut by a machanical device a Reflex or Luck Skill Check would be needed to open them.

Magic Locked Chests

Chests that have been magicly locked shut, A spell or a Mind Skill Check would be needed to open them.

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