Doors: Difference between revisions
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==Wedging Doors== | ==Wedging Doors== | ||
You can wedge doors open/closed using a [[Spike]], wedged doors will always stay wedged | Heroes add 1 [[File:Time-Icon.png|40px]] to wedge a door | ||
You can quickly wedge doors open/closed using a [[Spike]] and a [[Hammer]], wedged doors will always stay wedged. | |||
{{Template:Spike}} | {{Template:Spike}} | ||
Revision as of 19:52, 2 July 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Doors
Locked Doors
Doors that have been locked shut by a machanical device a Reflex or Luck skill check would be needed to open them.
Magic Locked Doors
Door that have been magicly locked shut, A spell or a Mind skill check would be needed to open them.
Stuck Doors
Doors that may have swelled in position can not be opened by mormal means, a Body or Luck skill check would be needed to open them.
Living Dungeon and Doors
Wedging Doors
Heroes add 1 to wedge a door You can quickly wedge doors open/closed using a Spike and a Hammer, wedged doors will always stay wedged.
Spike | - | - | Bag - 1 Use |