Category:Reaction: Difference between revisions
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Reactions are pivotal moments shaped by the outcome of a [[Social]] [[Skill Check]]. NPCs and monsters alike respond dynamically to the persuasiveness, charm, or intimidation of the characters, their actions setting the tone for unfolding encounters. A successful Social Skill Check might inspire trust, cooperation, or even admiration, leading NPCs to offer assistance, divulge valuable information, or forge alliances. Conversely, a failed check could provoke hostility, suspicion, or disdain, resulting in increased tensions, verbal sparring, or outright aggression from the NPCs or monsters. These reactions add depth and unpredictability to interactions, influencing the course of quests, negotiations, and conflicts within the game world. | Reactions are pivotal moments shaped by the outcome of a [[Social]] [[Skill Check]]. NPCs and monsters alike respond dynamically to the persuasiveness, charm, or intimidation of the characters, their actions setting the tone for unfolding encounters. A successful Social Skill Check might inspire trust, cooperation, or even admiration, leading NPCs to offer assistance, divulge valuable information, or forge alliances. Conversely, a failed check could provoke hostility, suspicion, or disdain, resulting in increased tensions, verbal sparring, or outright aggression from the NPCs or monsters. These reactions add depth and unpredictability to interactions, influencing the course of quests, negotiations, and conflicts within the game world. | ||
*[[Aggressive]] | |||
*[[Hostile]] | |||
*[[Threatening]] | |||
*[[Flee]] | |||
*[[Cautious]] | |||
*[[Indifferent]] | |||
*[[Favorable]] | |||
*[[Benevolent]] | |||
__NOTOC__ | __NOTOC__ | ||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] |
Revision as of 01:40, 1 August 2024
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Reactions are pivotal moments shaped by the outcome of a Social Skill Check. NPCs and monsters alike respond dynamically to the persuasiveness, charm, or intimidation of the characters, their actions setting the tone for unfolding encounters. A successful Social Skill Check might inspire trust, cooperation, or even admiration, leading NPCs to offer assistance, divulge valuable information, or forge alliances. Conversely, a failed check could provoke hostility, suspicion, or disdain, resulting in increased tensions, verbal sparring, or outright aggression from the NPCs or monsters. These reactions add depth and unpredictability to interactions, influencing the course of quests, negotiations, and conflicts within the game world.
Pages in category "Reaction"
The following 8 pages are in this category, out of 8 total.