Dice

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Dice Labels

Dicey Dangers mostly uses six sided dice, but occationally it will ask you to use one of the 7 polyhedral dice. You will see what kind of die to roll indicated with a "d" and followed by a number indicatine the sides on a die.

  • The "0" on a d10 means "10"
  • When asked to roll a d100 or percentile dice, Roll 2 d10s one of them is used in the 10's position and the other one used in the 1s position, rolling double '0' whould mean "100"
  • A d66 is similar to the percentile dice, but you would use 2 d6s giving a range of numbers from 11 to 66.

Standard Dice

Dice-White-Icon.png White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice Dice-Black-Icon.png

Element / Specialty 6-Sided Dice

Dice-Red-Icon.png Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results

Dice-Orange-Icon.png Orange – Energy Success on a 5 or 6 reroll a 1

Dice-Yellow-Icon.png Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit

Dice-Green-Icon.png Green – Acid/Poison Dice Success on a 6, remains as a fixed result for the remainder of the challenge.

Dice-Blue-Icon.png Blue – Cold Dice Success on a 4, 5 or 6

Dice-Purple-Icon.png Purple – Magic Dice Success on a 3, 4, 5 or 6

Dice-Black-Icon.png Black – Threat Dice – See Monster Table


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