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Combined display of all available logs of Dicey Dangers Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 04:26, 14 July 2026 Paxe talk contribs created page Skritch (Created page with "{{Template:CCVV Header}} ==Skritch== A ratling crouches over a spread blanket of scavenged goods, utterly unbothered by a Hero's approach. It doesn't attack, doesn't flee, just gestures at its wares like this is the most ordinary transaction in the world. Whatever the rest of the warren thinks of outsiders, this one clearly has other priorities. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="col...")
- 04:25, 14 July 2026 Paxe talk contribs created page Ansel Dourke (Created page with "{{Template:CCVV Header}} ==Ansel Dourke== An old adventurer sits with his back against a wall he clearly checked first, boots patched more than they're whole. He's survived this place longer than anyone has any business surviving it, and the scars up both arms suggest it wasn't luck that did it. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px soli...")
- 04:23, 14 July 2026 Paxe talk contribs created page Colm Adric (Created page with "{{Template:CCVV Header}} ==Colm Adric== Someone is sitting very still in the dark, so still you nearly walk past without noticing them. When they finally speak, their voice carries the particular calm of someone who stopped being afraid of this place a very long time ago, longer than seems possible for someone still breathing. They know things about this cellar. Whether they're willing to share them is another matter. ==Actions== *Make a Social (3) check. Each succes...")
- 04:23, 14 July 2026 Paxe talk contribs created page Miren Thale (Created page with "{{Template:CCVV Header}} ==Miren Thale== A figure leans against a barrel like they've been waiting for you specifically, face lost entirely inside a deep hood. They don't say what they want. They don't say much of anything, just an offer, vague and unhurried, that you're free to take or leave. Something about the stillness of them makes it hard to tell which answer they're hoping for. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table...")
- 04:22, 14 July 2026 Paxe talk contribs created page Perrin Vask (Created page with "{{Template:CCVV Header}} ==Perrin Vask== A figure stands motionless in the dark ahead, wrapped in a cloak stitched from what might once have been a dozen different coats. They don't introduce themselves. They don't need to. Something about the way they hold the space says this cellar answers to them now, and whether you're allowed to keep walking is entirely their decision to make. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table be...")
- 04:22, 14 July 2026 Paxe talk contribs deleted page The One Who Stayed (content was: "{{Template:CCVV Header}} ==The One Who Stayed== Someone is sitting very still in the dark, so still you nearly walk past without noticing them. When they finally speak, their voice carries the particular calm of someone who stopped being afraid of this place a very long time ago, longer than seems possible for someone still breathing. They know things about this cellar. Whether they're...", and the only contributor was "Paxe" (talk))
- 04:22, 14 July 2026 Paxe talk contribs deleted page The Cellar Warden (content was: "{{Template:CCVV Header}} ==The Cellar Warden== A figure stands motionless in the dark ahead, wrapped in a cloak stitched from what might once have been a dozen different coats. They don't introduce themselves. They don't need to. Something about the way they hold the space says this cellar answers to them now, and whether you're allowed to keep walking is entirely their decision to mak...", and the only contributor was "Paxe" (talk))
- 04:21, 14 July 2026 Paxe talk contribs deleted page The Hooded Wanderer (content was: "{{Template:CCVV Header}} ==The Hooded Wanderer== A figure leans against a barrel like they've been waiting for you specifically, face lost entirely inside a deep hood. They don't say what they want. They don't say much of anything, just an offer, vague and unhurried, that you're free to take or leave. Something about the stillness of them makes it hard to tell which answer they're hopi...", and the only contributor was "Paxe" (talk))
- 19:29, 13 July 2026 Paxe talk contribs created page Chittering Swarm-caller (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Chittering Swarm-caller== Small and unimpressive on its own, easy to miss until it opens its mouth. The sound it makes isn't quite a squeal and isn't quite a chitter, somewhere between the two, and it carries far enough through the warren's tunnels to bring the sicklier corners of the nest running. {{Template:Monster |Name = Chittering Swarm-caller |Health = 3 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |...")
- 19:29, 13 July 2026 Paxe talk contribs created page Debris Wraith (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Debris Wraith== Something bound itself to the rubble long before the ratlings ever moved in, and it hasn't let go since. It has no clear shape, just a shifting mass of dust and broken stone with a presence behind it, cold enough to feel from several feet away. {{Template:Monster |Name = Debris Wraith |Health = 4 |Reaction = Battle to the death |AttWhite = 1 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen...")
- 19:29, 13 July 2026 Paxe talk contribs created page Twisted Ratling (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Twisted Ratling== Something about this one is subtly off, a joint that bends a little too far, a jaw set a little too wide, nothing a Hero could point to directly but enough to make the fight feel wrong from the first exchange. It hits harder than its size should allow, and it doesn't seem to feel it when it's hit back. {{Template:Monster |Name = Twisted Ratling |Health = 5 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+...")
- 19:29, 13 July 2026 Paxe talk contribs created page Bone Picker Ratman (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Bone Picker Ratman== A scavenger even by ratling standards, picking through the warren's dead and the battlefield's older dead alike, dragging back whatever's still worth carrying. It would rather flee with a find than fight to keep it, but corner it with nowhere to run and it fights like it's got nothing left to lose. {{Template:Monster |Name = Bone Picker Ratman |Health = 4 |Reaction = 1 Aggressive, 2-5 Cautious, 6+...")
- 19:28, 13 July 2026 Paxe talk contribs created page Nest Guardian (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Nest Guardian== Bigger and thicker-hided than the ratlings it watches over, a Nest Guardian doesn't leave its post willingly. It fights to hold ground rather than to win, and it doesn't hesitate to call the rest of the nest in if that's what holding ground takes. {{Template:Monster |Name = Nest Guardian |Health = 6 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 3 +Cleave |AttRed = 0 |AttOrange = 0 |AttYell...")
- 19:28, 13 July 2026 Paxe talk contribs created page Ratling Trapper (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ratling Trapper== More patient than the rest of the warren, a Trapper doesn't rush into a fight it can rig instead. It reads a corridor the way other ratlings read a meal, always looking for the spot where a Hero will have to slow down, and it's usually already there waiting by the time one does. {{Template:Monster |Name = Ratling Trapper |Health = 5 |Reaction = 0-2 Threatening, 3-5 Aggressive, 6+ Cautious |AttWhi...")
- 19:02, 13 July 2026 Paxe talk contribs created page Broodling Swarm (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Broodling Swarm== A mass of newly hatched spiderlings, small enough individually to crush underfoot, dangerous only because there are so many of them at once. They spill out of the den's egg sacs the moment something disturbs the wrong cluster, and their numbers have a habit of getting worse before a fight is over. {{Template:Monster |Name = Broodling Swarm |Health = 2 |Reaction = 1-2 Aggressive, 3-4 Hostile, 5+ Cau...")
- 16:24, 13 July 2026 Paxe talk contribs created page Template:KeywordCheck (Created page with "If you have the '''[[:Category:{{{Keyword}}}|{{{Keyword}}}]]''' Keyword then {{{Action}}} '''[[{{{Target}}}|LINK]]'''")
- 15:14, 13 July 2026 Paxe talk contribs created page Scrubby Ratmen (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Scrubby Ratmen== Ratling scavengers, thin and mangy, dressed in whatever scraps of leather and rusted metal they've managed to pull together. Alone, one is barely a threat, more interested in fleeing with something shiny than fighting for it. In numbers, they get bolder fast, closing in from every crawlspace and gap at once until a Hero is surrounded before they've noticed being flanked. {{Template:Monster |Name = Scrubby Rat...")
- 16:31, 12 July 2026 Paxe talk contribs created page Corkscale Dragon (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Corkscale Dragon== A young dragon, small as its kind goes but still far too large for the space it's claimed, drawn down here over years by the smell of a cellar's worth of fermenting, magic-soaked vintages. Its scales have taken on a strange texture from decades spent curled among the barrels, ridged and porous like old cork, and just as good at holding a seal. It's made a den of the deepest chamber, and it isn't leaving, and...")
- 16:30, 12 July 2026 Paxe talk contribs created page The Broodmother Queen (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Broodmother Queen== Something in the deepest part of the nest has let one Waspkin Queen grow far beyond what any hive should allow, swollen and crowned in a way that makes the ordinary Queens look like scouts by comparison. The whole colony answers to her now, and she doesn't call for help so much as command it. {{Template:Monster |Name = The Broodmother Queen |Health = 14 |Reaction = Noble +3, :Cate...")
- 16:30, 12 July 2026 Paxe talk contribs created page The Fused Fallen (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Fused Fallen== Not one skeleton but every skeleton in the deepest corner of the cellar, fused into a single towering shape, too many arms and too many voices layered into one low, grinding sound. Whatever the battlefield above left buried, it never truly stopped fighting, it just stopped fighting alone. {{Template:Monster |Name = The Fused Fallen |Health = 20 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 8 +...")
- 16:30, 12 July 2026 Paxe talk contribs created page Goldenmane (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Goldenmane== A lean, powerful cat that shouldn't be anywhere near a cellar this deep underground, kept fed and loyal by the one person down here who feeds it. Its mane still catches torchlight like real gold, the one thing about it time and the dark haven't dulled. It doesn't hesitate, and it doesn't fight fair, circling wide before it commits to a pounce. {{Template:Monster |Name = Goldenmane |Health = 6 |Reaction = 0-2 Ag...")
- 16:30, 12 July 2026 Paxe talk contribs created page Cryptlord (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cryptlord== A Cleric of Demetra who long ago stopped waiting for the Deity of Death to come collect what she was owed, and decided instead to start collecting on her behalf. He moves through the deepest part of the cellar in vestments gone the color of old blood, a censer of something acrid swinging at his side, and speaks to the dead here with a familiarity that suggests he's had a great deal of practice. It would explain...")
- 16:30, 12 July 2026 Paxe talk contribs created page The Ancient Barrel (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Ancient Barrel== Older than every other mimic in this cellar combined, and larger than any barrel has a right to be. It has been feeding down here since long before Girok's time, and it has learned patience the way only something that never has to go hungry for long can. {{Template:Monster |Name = The Ancient Barrel |Health = 18 |Reaction = Battle to the death |AttWhite = 7 +Cleave |AttRed = 0 |AttOrange = 0 |AttY...")
- 16:29, 12 July 2026 Paxe talk contribs created page The Girok Echo (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Girok Echo== Something of Girok Trebonk himself lingers in the deepest part of the cellar he built, worn thin by time into something closer to a bruise on the world than a man. It doesn't attack out of malice so much as grief curdled into something that doesn't know how to be anything else anymore. {{Template:Monster |Name = The Girok Echo |Health = 16 |Reaction = 0-2 Aggressive, 3-5 Threatening, 6+ Favorable...")
- 16:27, 12 July 2026 Paxe talk contribs created page Cellar Stalker (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Stalker== Something has been thinning out the smaller creatures in this part of the cellar for a while now, and this is what's responsible. Lean, quiet, and built for the dark, it hunts in pairs when it can and knows better than to press a fight it's losing. {{Template:Monster |Name = Cellar Stalker |Health = 7 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Flee |AttWhite = 3 +Cleave |AttRed = 0 |AttOr...")
- 16:27, 12 July 2026 Paxe talk contribs created page Vintage Guardian (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Vintage Guardian== Bound long ago to watch over one specific bottle, this spirit takes its duty seriously enough to bargain before it fights. It would rather frighten off a thief than harm one, but it has done both in its time, and it remembers which vintage is its to protect down to the exact shelf. {{Template:Monster |Name = Vintage Guardian |Health = 8 |Reaction = 0-2 Threatening, 3-5 Aggressive, 6+ Cautious |A...")
- 16:27, 12 July 2026 Paxe talk contribs created page Cursed Vintner's Spirit (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cursed Vintner's Spirit== Whoever this was in life, something kept them from moving on, some unfinished vintage, some promise never delivered. They watch more than they attack, weighing whether a Hero is a threat or, just maybe, someone who might finally finish what they started. {{Template:Monster |Name = Cursed Vintner's Spirit |Health = 6 |Reaction = 0-1 Hostile, 2-4 Cautious, 5+ Favorable |AttWhite = 2 +Cle...")
- 16:27, 12 July 2026 Paxe talk contribs created page Rot Mother (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Rot Mother== Something has been feeding the mold in this part of the cellar for a very long time, and this is what it became. Bloated, pulsing, and far too large to have grown here naturally, it doesn't so much attack as simply produce more of itself, faster than anything can clear it away. {{Template:Monster |Name = Rot Mother |Health = 9 |Reaction = 1-2 Battle to the death, 3-4 Aggressive, 5+ Cautious |AttWhite...")
- 16:27, 12 July 2026 Paxe talk contribs created page Possessed Suit of Armor (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Possessed Suit of Armor== A relic of the battlefield the winery was built over, upright and moving though no one's worn it in longer than anyone can say. Whatever's inside it now isn't the soldier who died in it. It doesn't tire, it doesn't hesitate, and it doesn't stop coming. {{Template:Monster |Name = Possessed Suit of Armor |Health = 8 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |AttOrange =...")
- 16:26, 12 July 2026 Paxe talk contribs created page Ogrekin Brute (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ogrekin Brute== A distant, wilder relation of the Ogrekin line, unwilling to leave a corner of the cellar it's decided belongs to it. It's not entirely mindless, it understands a fair trade when it sees one, but cross the line it's drawn and reasoning gives way fast to raw strength. {{Template:Monster |Name = Ogrekin Brute |Health = 10 |Reaction = 0-2 Aggressive, 3-5 Threatening 50rc, 6+ Cautious |AttWhite = 5 +[...")
- 16:23, 12 July 2026 Paxe talk contribs created page Matriarch Beetle (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Matriarch Beetle== Larger and darker-shelled than any Cask Beetle nearby, the Matriarch is rarely found alone. She commands the brood by scent and vibration, calling the others to her side the moment she senses real danger, and unlike her smaller kin she doesn't scare off easily. {{Template:Monster |Name = Matriarch Beetle |Health = 5 |Reaction = 1-2 Aggressive, 3-5 Cautious, 6+ Flee |AttWhite = 3 +Cleave |At...")
- 16:23, 12 July 2026 Paxe talk contribs created page Sommelier's Ghost (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Sommelier's Ghost== A pale, translucent figure drifts between the racks, still dressed for work that ended long ago, still holding a tasting cup that never quite touches the floor when it gestures. It doesn't seem to notice intruders so much as mistake them for old company, until it does. {{Template:Monster |Name = Sommelier's Ghost |Health = 3 |Reaction = 0-2 Hostile, 3-4 Cautious, 5+ Favorable |AttWhite = 1 +...")
- 16:23, 12 July 2026 Paxe talk contribs created page Rot Colony (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Rot Colony== A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it. {{Template:Monster |Name = Rot Colony |Health = 5 |Reaction = Battle to the death |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow...")
- 16:23, 12 July 2026 Paxe talk contribs created page Cellar Wight (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Wight== Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to. {{Template:Monster |Name = Cellar Wight |Health = 4 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 2 +Cleave |AttRed...")
- 16:23, 12 July 2026 Paxe talk contribs created page Press Golem (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Press Golem== A wine press animated by some forgotten enchantment, wooden beams and iron fittings fused into a lumbering, crushing shape. It moves slowly and shows no sign of thought or intent behind its motion, but what it lacks in speed it makes up for in the sheer, patient weight of every blow. {{Template:Monster |Name = Press Golem |Health = 6 |Reaction = Battle to the death |AttWhite = 3 +Cleave |AttRed = 0 |AttO...")
- 16:22, 12 July 2026 Paxe talk contribs created page Vintage Mimic (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Vintage Mimic== An older, hungrier cousin of the common Barrel Mimic, having gone undiscovered long enough to grow larger and meaner. Its disguise is nearly flawless now, decades of stillness have taught it patience, and it strikes harder and faster than younger mimics once it finally does. {{Template:Monster |Name = Vintage Mimic |Health = 5 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |AttOrange...")
- 16:19, 12 July 2026 Paxe talk contribs created page CCVV-6140 (Created page with "{{Template:CCVV Header}} ==Seal It Until It's Safe== A short, hurried instruction pinned near what must have been the cellar door: "Seal it. Until it's safe again." Nothing says what wasn't safe, or whether it ever was again. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
- 16:19, 12 July 2026 Paxe talk contribs created page CCVV-6139 (Created page with "{{Template:CCVV Header}} ==Girok's Own Blend== A blending note in a steadier hand than the others, laying out a recipe kept apart from the rest of the season's stock. It's labeled simply "mine", nothing more, as if whoever wrote it never expected anyone else to read it. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
- 16:19, 12 July 2026 Paxe talk contribs created page CCVV-6138 (Created page with "{{Template:CCVV Header}} ==The Empty Chair== A worker's shift log, names checked off day after day, until one name simply stops appearing. No note explaining why. No one crossed it out either, like whoever kept the log expected them back. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
- 16:19, 12 July 2026 Paxe talk contribs created page CCVV-6137 (Created page with "{{Template:CCVV Header}} ==An Order Never Filled== A half-finished letter to a lumber supplier, requesting far more oak than a normal season of barrels would need. It cuts off mid-sentence. Whatever the extra oak was meant for, it was never built. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
- 16:18, 12 July 2026 Paxe talk contribs created page CCVV-6136 (Created page with "{{Template:CCVV Header}} ==A Season Like No Other== A worker's tally of casks filled that final season, the count far higher than any year before it. The handwriting gets tighter and more hurried with each entry, like whoever kept it was racing against something that never gets named. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
- 16:18, 12 July 2026 Paxe talk contribs created page CCVV-6135 (Created page with "{{Template:CCVV Header}} ==The Last Price List== A price list, ink smudged but legible, lists the winery's final season of sales. The numbers climb steadily right up to the last entry, then stop mid-column, as if the pen was set down mid-sentence and never picked back up. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
- 14:30, 12 July 2026 Paxe talk contribs created page The One Who Stayed (Created page with "{{Template:CCVV Header}} ==The One Who Stayed== Someone is sitting very still in the dark, so still you nearly walk past without noticing them. When they finally speak, their voice carries the particular calm of someone who stopped being afraid of this place a very long time ago, longer than seems possible for someone still breathing. They know things about this cellar. Whether they're willing to share them is another matter. ==Actions== *Make a Social (3) check. Eac...")
- 14:30, 12 July 2026 Paxe talk contribs created page The Hooded Wanderer (Created page with "{{Template:CCVV Header}} ==The Hooded Wanderer== A figure leans against a barrel like they've been waiting for you specifically, face lost entirely inside a deep hood. They don't say what they want. They don't say much of anything, just an offer, vague and unhurried, that you're free to take or leave. Something about the stillness of them makes it hard to tell which answer they're hoping for. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on t...")
- 14:30, 12 July 2026 Paxe talk contribs created page Nell Ratchet (Created page with "{{Template:CCVV Header}} ==Nell Ratchet== A woman has set up a proper little stall down here, a plank across two barrels, wares laid out like she's expecting foot traffic. Where any of it came from is anyone's guess, some of it looks scavenged from deeper in the cellar than you've been. "Everything's for sale," she says brightly, like this is the most natural thing in the world. "Everything's negotiable too." ==Actions== *Make a Social (3) check. Each success adds 1...")
- 14:29, 12 July 2026 Paxe talk contribs created page Otho Quickfoot (Created page with "{{Template:CCVV Header}} ==Otho Quickfoot== A wiry little man crouches near a broken wall, far too relaxed for someone standing alone in a monster-infested cellar. He grins the second he sees you, the grin of someone who's already decided you're worth something to him. "Looking for help? I know people. Good people. Well, people, anyway." ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black...")
- 14:29, 12 July 2026 Paxe talk contribs created page The Cellar Warden (Created page with "{{Template:CCVV Header}} ==The Cellar Warden== A figure stands motionless in the dark ahead, wrapped in a cloak stitched from what might once have been a dozen different coats. They don't introduce themselves. They don't need to. Something about the way they hold the space says this cellar answers to them now, and whether you're allowed to keep walking is entirely their decision to make. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the ta...")
- 14:29, 12 July 2026 Paxe talk contribs created page Bramwell Ashgate (Created page with "{{Template:CCVV Header}} ==Bramwell Ashgate== An old man sits on an overturned crate, boots worn through, a pack beside him that looks like it hasn't moved in years. He doesn't seem lost so much as settled, like he stopped trying to leave a long time ago and made his peace with it. Whatever brought him down here originally, he's had a long time to learn things about this place that nobody who leaves ever gets the chance to. ==Actions== *Make a Social (3) check. Each...")
- 14:17, 12 July 2026 Paxe talk contribs created page CCVV-0235 (Created page with "{{Template:CCVV Header}} ==Chained Trap== One trigger, buried under a loose flagstone, wired to more than just itself. Whatever set this up didn't want one trap sprung, they wanted a chain reaction. Disarm the first, and the rest stay quiet. Miss it, and everything goes at once. ==Actions== *Make a Body (4) check to disarm the trigger before the chain starts. **'''Success:''' The trigger goes still. Whatever else was wired to it stays quiet. **'''Fail:''' The whole c...")
- 14:16, 12 July 2026 Paxe talk contribs created page CCVV-0234 (Created page with "{{Template:CCVV Header}} ==The Tripwire Maze== Wire strung corner to corner, waist-high in some places, ankle-height in others, nearly invisible except for the faint gleam of torchlight catching metal. There's no way to see all of it at once, only enough to take the next step. ==Actions== *Make two Reflex (4) checks in sequence to cross the corridor. **'''Success (each):''' You clear that stretch of wire without triggering it. **'''Fail (each):''' You catch a wire. A...")