Category:Alteration
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Alteration
Alteration belongs to the Legendary Six. Those who hold mastery over this power could cast spells that could ultimately wreck the banal conceptions of reality. Some may even say that they hold reality in the palm of their hands, morphing it to however they wish. A feather could be as heavy as a brick. A brick can float in the wind as if it was weightless. They could turn water into wine, bricks into the sand, coal into diamonds. The mages under the School of Alteration are known to be walking miracles or catastrophes, with the way they control the truth of the universe.
However, those who have truly managed to learn and master the art of Alteration would say otherwise. Unlike the other schools of magic, students of this skill are practically bound to the laws of nature, far more than anyone else. They chase the truth beneath the surface of the objects that they are holding, aware of the essence that binds them together. While they could alter their shape, weight, and movement, there are limits to what they could do–for if they do not abide by the rules they’ve been set, they could only cause chaos to those around them. Their power still knows no bounds. Many of its students have done great things that would forever be remembered for years to come. Alistair Gardio had sunk thousands of ships by altering their weight. Maria Reynah had turned the long plains of grass to sand, sinking troops into the ground.
They are as fierce as they are strong. Perhaps it is with this very reason why the School of Alteration seemed to only accept those who show humility in their actions, for only those who are self-aware, know when to stop.
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Pages in category "Alteration"
The following 8 pages are in this category, out of 8 total.