Light and Darkness: Difference between revisions
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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
{{Template:Core Rule Navigation|right}} | {{Template:Core Rule Navigation|right}} | ||
==Light and Darkness== | |||
Light is very important for Heroes to navigate the complexities of a dungeon. | |||
In the Darkness heroes suffer -2 [[File:Dice-White-Icon.png|40px]] on [[Skill Check]]s, Defense and Attack rolls | |||
===Items that Produce Light=== | |||
==Items that Produce Light== | |||
{{Template:Torch}} | {{Template:Torch}} | ||
{{Template:Lantern}} | {{Template:Lantern}} | ||
{{Template:Oil}} | {{Template:Oil}} | ||
===Spells that Produce Light=== | |||
*[[Prismatic Light]] | *[[Prismatic Light]] | ||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] |
Latest revision as of 01:17, 2 July 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Light and Darkness
Light is very important for Heroes to navigate the complexities of a dungeon.
In the Darkness heroes suffer -2 on Skill Checks, Defense and Attack rolls
Items that Produce Light
Torch | - | - | Bag - 1 Use |
Lantern | - | - | Bag |
Oil | - | - | Bag - 1 Use |