Category:Reaction: Difference between revisions

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Reactions are pivotal moments shaped by the outcome of a  [[Social]] [[Skill Check]]. NPCs and monsters alike respond dynamically to the persuasiveness, charm, or intimidation of the characters, their actions setting the tone for unfolding encounters. A successful Social Skill Check might inspire trust, cooperation, or even admiration, leading NPCs to offer assistance, divulge valuable information, or forge alliances. Conversely, a failed check could provoke hostility, suspicion, or disdain, resulting in increased tensions, verbal sparring, or outright aggression from the NPCs or monsters. These reactions add depth and unpredictability to interactions, influencing the course of quests, negotiations, and conflicts within the game world.
Reactions are pivotal moments shaped by the outcome of a  [[Social]] [[Skill Check]]. NPCs and monsters alike respond dynamically to the persuasiveness, charm, or intimidation of the characters, their actions setting the tone for unfolding encounters. A successful Social Skill Check might inspire trust, cooperation, or even admiration, leading NPCs to offer assistance, divulge valuable information, or forge alliances. Conversely, a failed check could provoke hostility, suspicion, or disdain, resulting in increased tensions, verbal sparring, or outright aggression from the NPCs or monsters. These reactions add depth and unpredictability to interactions, influencing the course of quests, negotiations, and conflicts within the game world.


==[[Aggressive]]==
*[[Aggressive]]
Aggressive creatures are characterized by their tendency to initiate combat without hesitation, Will attack first by launching attacks at the slightest provocation. Once engaged, they exhibit relentless ferocity, refusing to retreat or surrender until either they or their opponents are defeated.
*[[Hostile]]
*[[Threatening]]
*[[Flee]]
*[[Cautious]]
*[[Indifferent]]
*[[Favorable]]
*[[Benevolent]]


==[[Hostile]]==
Hostile creatures that exhibit immediate aggression, Will attack first by initiating attacks upon encountering potential adversaries, yet may opt to flee if their health diminishes significantly.
==[[Threatening]]==
Threatening entities are likely to demand a bribe as a form of [[Runeum Coins]] or items, resorting to violence if their demands are disregarded.
==[[Flee]]==
Flee signifies creatures prone to fleeing in panic or terror upon encountering the hero, often due to a perceived threat or overwhelming danger. This behavior reflects their instinctual response to preserve their own safety, prioritizing escape over confrontation when faced with formidable adversaries.
==[[Cautious]]==
Cautious creatures refrain from initiating attacks and tend to avoid confrontation unless provoked. They prioritize self-preservation and will only engage if directly threatened or attacked first. Otherwise, they opt to ignore the hero and focus on other tasks or objectives
==[[Indifferent]]==
Indifferent creatures exhibit a disinterested demeanor, neither attacking nor offering their treasure willingly. They are generally apathetic towards the presence of the hero and are unlikely to engage unless directly provoked. Additionally, they do not see any value in sharing their possessions and keep them guarded without any intention of offering them to others.
==[[Favorable]]==
Favorable creatures welcome heroes warmly, offering them a safe space to rest and heal their wounds. They may provide aid, supplies, or guidance, fostering a sense of camaraderie and support. These creatures typically show empathy and compassion towards the heroes, seeking to assist them on their journey.
==[[Benevolent]]==
Benevolent creatures offer quests, puzzles, or clues to adventurers, seeking to aid them in their endeavors. They may provide valuable information or assistance that could help the heroes progress on their journey. These creatures are altruistic in nature, genuinely wishing to help the heroes succeed in their quests.


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Revision as of 01:40, 1 August 2024

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Reactions are pivotal moments shaped by the outcome of a Social Skill Check. NPCs and monsters alike respond dynamically to the persuasiveness, charm, or intimidation of the characters, their actions setting the tone for unfolding encounters. A successful Social Skill Check might inspire trust, cooperation, or even admiration, leading NPCs to offer assistance, divulge valuable information, or forge alliances. Conversely, a failed check could provoke hostility, suspicion, or disdain, resulting in increased tensions, verbal sparring, or outright aggression from the NPCs or monsters. These reactions add depth and unpredictability to interactions, influencing the course of quests, negotiations, and conflicts within the game world.


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Pages in category "Reaction"

The following 8 pages are in this category, out of 8 total.