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(Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Favorable== Favorable creatures welcome heroes warmly, offering them a safe space to rest and heal their wounds. They may provide aid, supplies, or guidance, fostering a sense of camaraderie and support. These creatures typically show empathy and compassion towards the heroes, seeking to assist them on their journey. __NOTOC__ {{Template:Core Rule Footer}} Category:Core Rule") |
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Favorable creatures welcome heroes warmly, offering them a safe space to rest and heal their wounds. They may provide aid, supplies, or guidance, fostering a sense of camaraderie and support. These creatures typically show empathy and compassion towards the heroes, seeking to assist them on their journey. | Favorable creatures welcome heroes warmly, offering them a safe space to rest and heal their wounds. They may provide aid, supplies, or guidance, fostering a sense of camaraderie and support. These creatures typically show empathy and compassion towards the heroes, seeking to assist them on their journey. | ||
*Healing | |||
*[[Runeum Coins]] | |||
*[[:Category:Spells|Spells]] | |||
__NOTOC__ | __NOTOC__ | ||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Reaction]] |
Latest revision as of 16:22, 2 August 2024
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Favorable creatures welcome heroes warmly, offering them a safe space to rest and heal their wounds. They may provide aid, supplies, or guidance, fostering a sense of camaraderie and support. These creatures typically show empathy and compassion towards the heroes, seeking to assist them on their journey.
- Healing
- Runeum Coins
- Spells