Hero Equipment Slots: Difference between revisions

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{{Template:Core Rule Navigation|right}}
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=Hero Equipment=
=Hero Equipment=
A Hero can carry and equip a set number of items at any one time. Each item occupies one of four equipment categories: '''Apparel''', '''Accessory''', '''Hand''', and '''Bag'''. All equipped items including [[Category:Bag|Bag]] items contribute their [[Category:Element|Element]], [[Category:Material|Material]], and [[Category:Attribute|Attribute]] prefixes to the Hero's statistics for as long as they remain equipped.
A Hero can carry and equip a set number of items at any one time. Each item occupies one of four equipment categories: '''Apparel''', '''Accessory''', '''Hand''', and '''Bag'''. All equipped items including [[:Category:Bag|Bag]] items contribute their [[:Category:Element|Element]], [[:Category:Material|Material]], and [[:Category:Attribute|Attribute]] prefixes to the Hero's statistics for as long as they remain equipped.


==Apparel==
==Apparel==
A Hero may equip '''one''' [[Category:Apparel|Apparel]] item at a time.
A Hero may equip '''one''' [[:Category:Apparel|Apparel]] item at a time.


==Accessory==
==Accessory==
A Hero may equip '''one''' [[Category:Accessory|Accessory]] item at a time. [[Category:Jewelry|Jewelry]] items count as Accessories and occupy this slot.
A Hero may equip '''one''' [[:Category:Accessory|Accessory]] item at a time. [[:Category:Jewelry|Jewelry]] items count as Accessories and occupy this slot.


==Hand==
==Hand==
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! Loadout !! Slots Used
! Loadout !! Slots Used
|-
|-
| Two [[Category:One Hand|One Hand]] items || 1 slot each
| Two [[:Category:One Hand|One Hand]] items || 1 slot each
|-
|-
| One [[Category:One Hand|One Hand]] item + one [[Category:Shield|Shield]] || 1 slot each
| One [[:Category:One Hand|One Hand]] item + one [[:Category:Shield|Shield]] || 1 slot each
|-
|-
| One [[Category:Two Handed|Two Handed]] weapon || Both slots
| One [[:Category:Two Handed|Two Handed]] weapon || Both slots
|-
|-
| One [[Category:Missile Weapon|Missile Weapon]] || Both slots
| One [[:Category:Missile Weapon|Missile Weapon]] || Both slots
|}
|}


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* '''Persistent items''' occupy '''1 full slot''' each.
* '''Persistent items''' occupy '''1 full slot''' each.
* '''One-shot items''' (consumables) occupy '''of a slot''' each three one-shot items share a single slot.
* '''One-shot items''' (consumables) occupy '''1/3 of a slot''' each three one-shot items share a single slot.
* [[Category:Music Instrument|Music Instruments]] are carried in the Bag.
* [[:Category:Music Instrument|Music Instruments]] are carried in the Bag.


==Summary==
==Summary==

Latest revision as of 01:49, 19 June 2026

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Hero Equipment

A Hero can carry and equip a set number of items at any one time. Each item occupies one of four equipment categories: Apparel, Accessory, Hand, and Bag. All equipped items including Bag items contribute their Element, Material, and Attribute prefixes to the Hero's statistics for as long as they remain equipped.

Apparel

A Hero may equip one Apparel item at a time.

Accessory

A Hero may equip one Accessory item at a time. Jewelry items count as Accessories and occupy this slot.

Hand

A Hero has two Hand slots. How those slots are filled depends on the type of item equipped:

Loadout Slots Used
Two One Hand items 1 slot each
One One Hand item + one Shield 1 slot each
One Two Handed weapon Both slots
One Missile Weapon Both slots

Bag

A Hero's Bag has three slots. Items stored in the Bag still contribute their prefixes to the Hero while carried.

  • Persistent items occupy 1 full slot each.
  • One-shot items (consumables) occupy 1/3 of a slot each three one-shot items share a single slot.
  • Music Instruments are carried in the Bag.

Summary

Category Slots
Apparel 1
Accessory / Jewelry 1
Hand (shared pool) 2
Bag 3
Maximum equipped items 7

The maximum of 7 is reached when carrying two One Hand items and three persistent Bag items. A Two Handed or Missile Weapon loadout reduces the maximum to 6.

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