Category:Henchmen: Difference between revisions
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Henchmen, though valuable assistants, are often reticent in their aid, typically agreeing to fulfill just one task for the hero. They adhere strictly to this arrangement and will not perform additional duties. Additionally, to retain their services, heroes must provide payment on a weekly basis; failure to do so will result in the henchmen abandoning the hero's cause. | Henchmen, though valuable assistants, are often reticent in their aid, typically agreeing to fulfill just one task for the hero. They adhere strictly to this arrangement and will not perform additional duties. Additionally, to retain their services, heroes must provide payment on a weekly basis; failure to do so will result in the henchmen abandoning the hero's cause. | ||
Each Henchman Profession is associated with specific equipment relevant to that profession. Henchmen will arrive prepared with these items, but it is the hero's responsibility to upkeep and replenish the equipment after each use. | |||
Every Henchman has 2 Hand Slots and 3 Bag Slots, same as a Hero. What they can carry in those slots is strictly limited to the specific item(s) listed on their own profession page a Henchman cannot be equipped with anything else. | |||
Henchmen can die. A Henchman who dies on an expedition doesn't come back, and raises [[Stigma]] when the Hero eventually hires a replacement. | |||
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Latest revision as of 23:18, 20 June 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Henchmen, though valuable assistants, are often reticent in their aid, typically agreeing to fulfill just one task for the hero. They adhere strictly to this arrangement and will not perform additional duties. Additionally, to retain their services, heroes must provide payment on a weekly basis; failure to do so will result in the henchmen abandoning the hero's cause.
Each Henchman Profession is associated with specific equipment relevant to that profession. Henchmen will arrive prepared with these items, but it is the hero's responsibility to upkeep and replenish the equipment after each use.
Every Henchman has 2 Hand Slots and 3 Bag Slots, same as a Hero. What they can carry in those slots is strictly limited to the specific item(s) listed on their own profession page a Henchman cannot be equipped with anything else.
Henchmen can die. A Henchman who dies on an expedition doesn't come back, and raises Stigma when the Hero eventually hires a replacement.
Profession
| Profession | Weekly Wage |
|---|---|
| Caster | 80 + (Stigma * 100) rc |
| Door Spiker | 50 + (Stigma * 75) rc |
| Lantern Bearer | 30 + (Stigma * 20) rc |
| Porter | 20 + (Stigma * 10) rc |
| Quartermaster | 40 + (Stigma * 20) rc |
| Rigger | 30 + (Stigma * 30) rc |
| Shield Wall | 60 + (Stigma * 20) rc |
| Torch Bearer | 10 + (Stigma * 10) rc |
Pages in category "Henchmen"
The following 11 pages are in this category, out of 11 total.