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==Days of the Week==
==Days of the Week==
The days of the week keep their familiar names.
The days of the week keep their familiar names.
{| class="wikitable" style="color:black; background-color:#efeae2; border: 2px solid #0A680C;"
{| class="wikitable"
! Day
! Day
|-
|-
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==Months of the Year==
==Months of the Year==
The year runs through 4 seasons of 3 months each, plus one extra month, Hollowtide, that sits outside the normal seasonal rhythm.
The year runs through 4 seasons of 3 months each, plus one extra month, Hollowtide, that sits outside the normal seasonal rhythm.
{| class="wikitable" style="color:black; background-color:#efeae2; border: 2px solid #0A680C;"
{| class="wikitable"
! # !! Month !! Season
! # !! Month !! Season
|-
|-

Latest revision as of 15:30, 25 July 2026

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Calendar

The Dicey Dangers calendar runs on a fixed 13-month year, with no leap days or irregular month lengths to track.

  • 7 days make a week
  • 4 weeks make a month (28 days)
  • 13 months make a year (364 days)

Days of the Week

The days of the week keep their familiar names.

Day
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday

Months of the Year

The year runs through 4 seasons of 3 months each, plus one extra month, Hollowtide, that sits outside the normal seasonal rhythm.

# Month Season
1 Frostwane Winter
2 Hearthdeep Winter
3 Stillmere Winter
4 Budrise Spring
5 Greenreach Spring
6 Thawmoot Spring
7 Suncrest Summer
8 Highember Summer
9 Goldwane Summer
10 Vinefall Autumn
11 Ashwither Autumn
12 Duskmoor Autumn
13 Hollowtide (outside the seasonal rhythm)

See Also


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