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==Skill Check==
==Skill Check==
Skill Checks are utilized during certain gameplay mechanics, including spells and other similar abilities. They consist in rolling the white dice as many times as the primary skill, and depending on the successes you get, something will happen. The effects vary on the spell and the ability. For instance, the spell [[Detect Lie]] uses Social Skill Checks, and for each success, determines if someone is lying or telling the truth.
A Skill Check determines whether a Hero succeeds at a task requiring skill or ability.  


Roll dice equal to the Rank of skill: [[Mind]], [[Reflex]], [[Body]], [[Luck]], & [[Social]]. Check the successes, and something interesting may happen.
To make a Skill Check, roll a number of White dice equal to the Hero's Value in the relevant Attribute, then count successes (see [[Dice]] for what counts as a success).
 
The task sets how many successes are needed to succeed. Skill Checks cover combat, social encounters, and other challenges throughout the game.
 
For example, a Hero with Mind 3 facing a Mind(2) check rolls 3 White dice and needs at least 2 of them to come up 5 or 6.


==Notation==
==Notation==
Skill with a (x) where X is the number of successes you need to meet or exceed.
Skill Checks are written as Attribute(X), where X is the number of successes needed. Mind(2) means roll Mind's dice and get at least 2 successes. Reflex(3) needs 3, Social(1) needs 1.
 
Notation can also state a failure consequence, such as Reflex(2) or take 2 damage: fail the check and the stated effect happens.
 
In some cases, successes rolled beyond the minimum needed matter too, producing a range of outcomes rather than a flat pass or fail.


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[[Category:Core Rule]]
[[Category:Core Rule]]

Latest revision as of 15:12, 4 September 2026

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Skill Check

A Skill Check determines whether a Hero succeeds at a task requiring skill or ability.

To make a Skill Check, roll a number of White dice equal to the Hero's Value in the relevant Attribute, then count successes (see Dice for what counts as a success).

The task sets how many successes are needed to succeed. Skill Checks cover combat, social encounters, and other challenges throughout the game.

For example, a Hero with Mind 3 facing a Mind(2) check rolls 3 White dice and needs at least 2 of them to come up 5 or 6.

Notation

Skill Checks are written as Attribute(X), where X is the number of successes needed. Mind(2) means roll Mind's dice and get at least 2 successes. Reflex(3) needs 3, Social(1) needs 1.

Notation can also state a failure consequence, such as Reflex(2) or take 2 damage: fail the check and the stated effect happens.

In some cases, successes rolled beyond the minimum needed matter too, producing a range of outcomes rather than a flat pass or fail.


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