Skill Check: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Template:Core Rule Header}}
{{Template:Core Rule Header}}
{{Template:Core Rule Navigation|right}}
{{Template:Core Rule Navigation|right}}
{{Template:ToDo}}
==Skill Check==
==Skill Check==
Skill Checks are utilized during certain gameplay mechanics, including spells and other similar abilities. They consist in rolling the white dice as many times as the primary skill, and depending on the successes you get, something will happen. The effects vary on the spell and the ability. For instance, the spell [[Detect Lie]] uses Social Skill Checks, and for each sucess, determines if someone is lying or telling the truth.
A Skill Check determines whether a Hero succeeds at a task requiring skill or ability. The Hero rolls the dice tied to the relevant Attribute and counts successes. The task sets how many successes are needed to succeed. Skill Checks cover combat, social encounters, and other challenges throughout the game.
 
==Notation==
Roll dice equal to the Rank of skill: Mind, Reflex, Body, Luck, & Social. Check the successes, and something interesting may happen.
Skill Checks are written as Attribute(X), where X is the number of successes needed. Mind(2) means roll Mind's dice and get at least 2 successes. Reflex(3) needs 3, Social(1) needs 1.
 
Notation can also state a failure consequence, such as Reflex(2) or take 2 damage: fail the check and the stated effect happens.
In some cases, successes rolled beyond the minimum needed matter too, producing a range of outcomes rather than a flat pass or fail.
__NOTOC__
{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]

Latest revision as of 19:43, 1 July 2026

Dicey Dangers, Core Rule Game by Joel Hills
CoreRuleIcon.png
Core Rule Book

Skill Check

A Skill Check determines whether a Hero succeeds at a task requiring skill or ability. The Hero rolls the dice tied to the relevant Attribute and counts successes. The task sets how many successes are needed to succeed. Skill Checks cover combat, social encounters, and other challenges throughout the game.

Notation

Skill Checks are written as Attribute(X), where X is the number of successes needed. Mind(2) means roll Mind's dice and get at least 2 successes. Reflex(3) needs 3, Social(1) needs 1. Notation can also state a failure consequence, such as Reflex(2) or take 2 damage: fail the check and the stated effect happens. In some cases, successes rolled beyond the minimum needed matter too, producing a range of outcomes rather than a flat pass or fail.

CoreRuleIcon.png