Runeum Coins: Difference between revisions
(Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Runeium Coins== Runeium Coins (rc), the ubiquitous currency across realms, are crafted from a blend of pure gold and potent magical essence, making them highly valuable and imbued with mystical properties. Each coin bears a unique seal, symbolizing the allegiance to different factions or deities, adding an element of cultural significance to their exchange. These seals are meticulously crafted by fol...") |
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== | == Runeum Coins == | ||
Runeum Coins (abbreviated '''rc''') are the universal currency of the Dicey Dangers world. Accepted across all known realms and settlements, they are the standard medium for buying equipment, hiring [[Category:Henchmen|Henchmen]], purchasing [[Category:Spells|spell charges]], and conducting trade with merchants encountered during adventures. | |||
Each coin is struck from a blend of gold and magical essence, making them resistant to forgery. One face bears a unique seal tied to a [[Category:Deity|Deity]] or faction, giving coins cultural and historical weight — though all are accepted at equal value regardless of their seal. | |||
=== Abbreviation === | |||
Runeum Coins are written as '''rc''' in all game text. When you see a cost listed as '''80 rc''', that means 80 Runeum Coins. | |||
== Earning Coins == | |||
Heroes can acquire Runeum Coins through several means during an adventure: | |||
* '''Looting''' found in [[Chests]] or on defeated enemies | |||
* '''Quest Rewards''' paid upon completing objectives for NPCs | |||
* '''Selling Items''' trading unwanted equipment to merchants | |||
* '''Henchman Wages (refunded)''' if a Henchman is dismissed before their week is up | |||
== Spending Coins == | |||
=== Hiring Henchmen === | |||
Henchmen must be paid a weekly wage or they will abandon the Hero. Wages are calculated as a base cost plus a multiplier based on Stigma. | |||
=== Spell Charges === | |||
Spells must be loaded into a focus [[Item]] before they can be cast. Each charge costs '''100 rc''' regardless of spell school. | |||
=== Equipment === | |||
Weapons, armour, accessories, and other [[Item|items]] are purchased from merchants encountered in adventures. Prices vary by item type, material, and any magical prefixes applied. | |||
== Carrying Coins == | |||
Runeum Coins have physical weight and bulk. A [[Category:Bag|Bag]] is required to carry significant quantities of coins on an adventure. Coins left behind cannot be recovered once a location is left, so spend or store wisely before moving on. | |||
== See Also == | |||
* [[Item]] | |||
* [[Category:Henchmen|Henchmen]] | |||
* [[Category:Spells|Spells]] | |||
* [[Category:Deity|Deity]] | |||
* [[Skill Check]] | |||
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__NOTOC__ | |||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
Latest revision as of 02:26, 26 May 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Runeum Coins
Runeum Coins (abbreviated rc) are the universal currency of the Dicey Dangers world. Accepted across all known realms and settlements, they are the standard medium for buying equipment, hiring, purchasing, and conducting trade with merchants encountered during adventures.
Each coin is struck from a blend of gold and magical essence, making them resistant to forgery. One face bears a unique seal tied to a or faction, giving coins cultural and historical weight — though all are accepted at equal value regardless of their seal.
Abbreviation
Runeum Coins are written as rc in all game text. When you see a cost listed as 80 rc, that means 80 Runeum Coins.
Earning Coins
Heroes can acquire Runeum Coins through several means during an adventure:
- Looting found in Chests or on defeated enemies
- Quest Rewards paid upon completing objectives for NPCs
- Selling Items trading unwanted equipment to merchants
- Henchman Wages (refunded) if a Henchman is dismissed before their week is up
Spending Coins
Hiring Henchmen
Henchmen must be paid a weekly wage or they will abandon the Hero. Wages are calculated as a base cost plus a multiplier based on Stigma.
Spell Charges
Spells must be loaded into a focus Item before they can be cast. Each charge costs 100 rc regardless of spell school.
Equipment
Weapons, armour, accessories, and other items are purchased from merchants encountered in adventures. Prices vary by item type, material, and any magical prefixes applied.
Carrying Coins
Runeum Coins have physical weight and bulk. A is required to carry significant quantities of coins on an adventure. Coins left behind cannot be recovered once a location is left, so spend or store wisely before moving on.