Flee: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
(Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Flee== Flee signifies creatures prone to fleeing in panic or terror upon encountering the hero, often due to a perceived threat or overwhelming danger. This behavior reflects their instinctual response to preserve their own safety, prioritizing escape over confrontation when faced with formidable adversaries. __NOTOC__ {{Template:Core Rule Footer}} Category:Core Rule")
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Template:Core Rule Header}}
{{Template:Core Rule Header}}
{{Template:Core Rule Navigation|right}}
{{Template:Core Rule Navigation|right}}
==[[Flee]]==
Flee signifies Monsters are prone to fleeing in panic or terror upon encountering the hero, often due to a perceived threat or overwhelming danger. This behavior reflects their instinctual response to preserve their own safety, prioritizing escape over confrontation when faced with formidable adversaries.
Flee signifies creatures prone to fleeing in panic or terror upon encountering the hero, often due to a perceived threat or overwhelming danger. This behavior reflects their instinctual response to preserve their own safety, prioritizing escape over confrontation when faced with formidable adversaries.
*If Heroes White Attach Die are more than the Monsters Attack Die. Monster Flees
*If Monsters Health is reduced to half. Monster Flees


__NOTOC__
__NOTOC__
{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]
[[Category:Reaction]]

Latest revision as of 14:55, 2 August 2024

Dicey Dangers, Core Rule Game by Joel Hills
CoreRuleIcon.png
Core Rule Book

Flee signifies Monsters are prone to fleeing in panic or terror upon encountering the hero, often due to a perceived threat or overwhelming danger. This behavior reflects their instinctual response to preserve their own safety, prioritizing escape over confrontation when faced with formidable adversaries.

  • If Heroes White Attach Die are more than the Monsters Attack Die. Monster Flees
  • If Monsters Health is reduced to half. Monster Flees


CoreRuleIcon.png