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(Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Flee== Flee signifies creatures prone to fleeing in panic or terror upon encountering the hero, often due to a perceived threat or overwhelming danger. This behavior reflects their instinctual response to preserve their own safety, prioritizing escape over confrontation when faced with formidable adversaries. __NOTOC__ {{Template:Core Rule Footer}} Category:Core Rule") |
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Flee signifies Monsters are prone to fleeing in panic or terror upon encountering the hero, often due to a perceived threat or overwhelming danger. This behavior reflects their instinctual response to preserve their own safety, prioritizing escape over confrontation when faced with formidable adversaries. | |||
Flee signifies | *If Heroes White Attach Die are more than the Monsters Attack Die. Monster Flees | ||
*If Monsters Health is reduced to half. Monster Flees | |||
__NOTOC__ | __NOTOC__ | ||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Reaction]] |
Latest revision as of 14:55, 2 August 2024
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Flee signifies Monsters are prone to fleeing in panic or terror upon encountering the hero, often due to a perceived threat or overwhelming danger. This behavior reflects their instinctual response to preserve their own safety, prioritizing escape over confrontation when faced with formidable adversaries.
- If Heroes White Attach Die are more than the Monsters Attack Die. Monster Flees
- If Monsters Health is reduced to half. Monster Flees