Doors: Difference between revisions

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==Wedging Doors==
==Wedging Doors==
Heroes add 1 [[File:Time-Icon.png|40px]] to wedge a door
Heroes add 1 [[File:Time-Icon.png|40px]] to wedge a door.
You can quickly wedge doors open/closed using a [[Spike]] and a [[Hammer]], wedged doors will always stay wedged.
You can quickly wedge doors open/closed using a [[Spike]] and a [[Hammer]], wedged doors will always stay wedged.
{{Template:Spike}}
{{Template:Spike}}

Revision as of 19:52, 2 July 2022

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Doors

Locked Doors

Doors that have been locked shut by a machanical device a Reflex or Luck skill check would be needed to open them.

Magic Locked Doors

Door that have been magicly locked shut, A spell or a Mind skill check would be needed to open them.

Stuck Doors

Doors that may have swelled in position can not be opened by mormal means, a Body or Luck skill check would be needed to open them.

Living Dungeon and Doors

Wedging Doors

Heroes add 1 Time-Icon.png to wedge a door. You can quickly wedge doors open/closed using a Spike and a Hammer, wedged doors will always stay wedged.

Spike - - One-Use-Icon.png Bag - 1 Use

Secret Doors

Listenng at Doors

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