Doors: Difference between revisions
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Doors that have been locked shut by a machanical device a [[Reflex]] or [[Luck]] [[Skill Check]] would be needed to open them. | Doors that have been locked shut by a machanical device a [[Reflex]] or [[Luck]] [[Skill Check]] would be needed to open them. | ||
==Magic Locked Doors== | ==Magic/Invisable Locked Doors== | ||
Door that have been magicly locked shut, A spell or a [[Mind]] [[Skill Check]] would be needed to open them. | Door that have been magicly locked shut, A spell or a [[Mind]] [[Skill Check]] would be needed to open them. | ||
Revision as of 21:13, 2 July 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Doors
Roll 1d6 | Door Type |
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1 or 2 or 3 | Standard Door |
4 | Stuck Door |
5 | Locked Doors |
6 | Magic Locked Door |
Locked Doors
Doors that have been locked shut by a machanical device a Reflex or Luck Skill Check would be needed to open them.
Magic/Invisable Locked Doors
Door that have been magicly locked shut, A spell or a Mind Skill Check would be needed to open them.
Stuck Doors
Doors that may have swelled in position can not be opened by mormal means, a Body or Luck Skill Check would be needed to open them.
Living Dungeon and Doors
Wedging Doors
Heroes add 1 to wedge a door. You can quickly wedge doors open/closed using a Spike and a Hammer, wedged doors will always stay wedged.
Spike | - | - | Bag - 1 Use |