Wandering Monster: Difference between revisions
(Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Wondering Monster== Wandering monsters serve as dynamic and unpredictable challenges that keep players engaged and enhance the sense of exploration. These creatures are not tied to specific locations but roam the game world, adding an element of surprise to each encounter. Wandering monsters often contribute to the game's narrative, offering a variety of threats, puzzles, or opportunities for the pla...") |
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==Checking for Wandering Monsters== | ==Checking for Wandering Monsters== | ||
When you check off a day on your [[Time|Time Clock]] that has a W printented on it Roll a [[File:Dice-Black-Icon.png|40px]] Black [[Threat Dice]] if you have one/ | When you check off a day on your [[Time|Time Clock]] that has a "W" printented on it Roll a [[File:Dice-Black-Icon.png|40px]] Black [[Threat Dice]] if you have one/ | ||
*On a 6 check the wondering Monster Table for your Adventure and Location. | *On a 6 check the wondering Monster Table for your Adventure and Location. | ||
Revision as of 17:29, 16 December 2023
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Wondering Monster
Wandering monsters serve as dynamic and unpredictable challenges that keep players engaged and enhance the sense of exploration. These creatures are not tied to specific locations but roam the game world, adding an element of surprise to each encounter. Wandering monsters often contribute to the game's narrative, offering a variety of threats, puzzles, or opportunities for the players to overcome. They embody the ever-present dangers within the game environment, encouraging strategic thinking and adaptability. Whether they are creatures lurking in the shadows, spectral apparitions, or otherworldly beings, wandering monsters contribute to the immersive and unpredictable nature of the dungeon crawling experience, ensuring that players must be vigilant and ready for the unexpected at all times.
Checking for Wandering Monsters
When you check off a day on your Time Clock that has a "W" printented on it Roll a Black Threat Dice if you have one/
- On a 6 check the wondering Monster Table for your Adventure and Location.