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(Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Soul Trap== The soul is not something the Void gives back easily. Soul Trap is an old conjuration — older than most of the spells still in common use — and its purpose is straightforward: before a creature dies, mark it. Tag its essence with a thread of Void-magic so that when it goes, it doesn't go cleanly. What it leaves behind is yours. The mages who first developed this spell were not philos...")
 
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==Soul Trap==
==Soul Trap==


The soul is not something the Void gives back easily. Soul Trap is an old conjuration — older than most of the spells still in common use and its purpose is straightforward: before a creature dies, mark it. Tag its essence with a thread of Void-magic so that when it goes, it doesn't go cleanly. What it leaves behind is yours. The mages who first developed this spell were not philosophers. They were treasure hunters.
The soul is not something the Void gives back easily. Soul Trap is an old conjuration — older than most of the spells still in common use and its purpose is straightforward: before a creature dies, mark it. Tag its essence with a thread of Void-magic so that when it goes, it doesn't go cleanly. What it leaves behind is yours. The mages who first developed this spell were not philosophers. They were treasure hunters.


==Charge Use==
==Charge Use==


Cast Soul Trap before or during combat. Hero makes a [[Mind]] [[Skill Check]]. On any success, if the Hero defeats the monster this encounter, immediately roll once on the current adventure's loot table as a bonus reward in addition to any loot already granted by the room.
Cast Soul Trap before or during combat. Hero makes a [[Mind]] [[Skill Check]]. On any success, if the Hero defeats the monster this encounter, immediately roll once on the current adventure's loot table as a bonus reward in addition to any loot already granted by the room.


On a failure the spell fizzles and the charge is spent with no effect.
On a failure the spell fizzles and the charge is spent with no effect.

Latest revision as of 01:22, 23 June 2026

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Soul Trap

The soul is not something the Void gives back easily. Soul Trap is an old conjuration — older than most of the spells still in common use and its purpose is straightforward: before a creature dies, mark it. Tag its essence with a thread of Void-magic so that when it goes, it doesn't go cleanly. What it leaves behind is yours. The mages who first developed this spell were not philosophers. They were treasure hunters.

Charge Use

Cast Soul Trap before or during combat. Hero makes a Mind Skill Check. On any success, if the Hero defeats the monster this encounter, immediately roll once on the current adventure's loot table as a bonus reward in addition to any loot already granted by the room.

On a failure the spell fizzles and the charge is spent with no effect.

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