Combat: Difference between revisions

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==Combat==
==Combat==
Combat is one of the most prominent features in Dicey Dangers. It's very unlikely for you to go on an adventure without getting involved in at least one battle. Therefore, being familiar with the mechanics related to combat will help you defend yourself against the potential foes that may pose a threat to you.
There are three main aspects of combat to learn, which are explained below.
===Influence===
===Influence===
Before combatting you may make an Influence check against a Monster Influence and check the Monsters reaction table.
Before combatting you may make an Influence check against a Monster Influence and check the Monsters reaction table.
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For each round of combat make a Hero Attack check (White Dice + Color Dice) vs the Monsters Defense (White Dice + Any color die used in the attack)
For each round of combat make a Hero Attack check (White Dice + Color Dice) vs the Monsters Defense (White Dice + Any color die used in the attack)
===Hero Defense Phase===
===Hero Defense Phase===
For each round of combat make a Hero Defense check (White Dice + Any color die used in the attack) vs the Monsters Attack (White Dice + Color Dice)
For each round of combat, make a Hero Defense check (White Dice + Any color die used in the attack) vs the Monsters Attack (White Dice + Color Dice)




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[[Category:Core Rule]]
[[Category:Core Rule]]

Revision as of 20:01, 13 February 2022

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book
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Combat

Combat is one of the most prominent features in Dicey Dangers. It's very unlikely for you to go on an adventure without getting involved in at least one battle. Therefore, being familiar with the mechanics related to combat will help you defend yourself against the potential foes that may pose a threat to you.

There are three main aspects of combat to learn, which are explained below.

Influence

Before combatting you may make an Influence check against a Monster Influence and check the Monsters reaction table.

Hero Attack Phase

For each round of combat make a Hero Attack check (White Dice + Color Dice) vs the Monsters Defense (White Dice + Any color die used in the attack)

Hero Defense Phase

For each round of combat, make a Hero Defense check (White Dice + Any color die used in the attack) vs the Monsters Attack (White Dice + Color Dice)


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