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==Time Clock== | ==Time Clock== | ||
*If you were to check a Time Box in | *If you were to check a Time Box in Shadow add 1 [[File:Dice-Black-Icon.png|40px]] Black [[Threat Dice]] to your dice pool. | ||
*If you were to check a Time Box in | *If you were to check a Time Box in Darkness add 2 [[File:Dice-Black-Icon.png|40px]] Black [[Threat Dice]] to your dice pool. | ||
*If you check a box with a "W" in it roll on the location make a Wondering Monster Check, then roll on the Wandering Monster Table | *If you check a box with a "W" in it roll on the location make a Wondering Monster Check, then roll on the Wandering Monster Table | ||
Revision as of 20:23, 11 December 2023
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Time
"Time is the most valuable thing a man can spend." – Theophrastus
Time is not on your side, its a limited resource in Dicey Dangers. Its used to mark progress thru the game by checking a box on the Day Clock or Night Clock, each check box represents about 10 minutes.
You can start you day by checking any morning checkbox, as your game continues start checking boxes in a clockwise motion. Feel free to camp for the night at anytime.
When you you mark time
Time Clock
- If you were to check a Time Box in Shadow add 1 Black Threat Dice to your dice pool.
- If you were to check a Time Box in Darkness add 2 Black Threat Dice to your dice pool.
- If you check a box with a "W" in it roll on the location make a Wondering Monster Check, then roll on the Wandering Monster Table