Webshot Barrage: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Template: | {{Template:Core Rule Header}} | ||
{{Template:Core Rule Navigation|right}} | |||
==Webshot Barrage== | ==Webshot Barrage== | ||
Webshot Barrage is a versatile spell that enables a caster to project a rapid volley of adhesive webs towards their target. The spell combines arachnid enchantments and elemental weaving, resulting in a visually stunning display. When cast, the casters hands or magical implement glow with an eerie, ethereal light, and they release a succession of web shots. | Webshot Barrage is a versatile spell that enables a caster to project a rapid volley of adhesive webs towards their target. The spell combines arachnid enchantments and elemental weaving, resulting in a visually stunning display. When cast, the casters hands or magical implement glow with an eerie, ethereal light, and they release a succession of web shots. | ||
| Line 8: | Line 9: | ||
Webs have 1hp and can be removed once they take dammage. If Webs take Fire damage, they deal 1hp damage to their host. | Webs have 1hp and can be removed once they take dammage. If Webs take Fire damage, they deal 1hp damage to their host. | ||
{{Template: | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Spells]] | |||
[[Category:Conjuration]] | [[Category:Conjuration]] | ||
Latest revision as of 01:24, 23 June 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Webshot Barrage
Webshot Barrage is a versatile spell that enables a caster to project a rapid volley of adhesive webs towards their target. The spell combines arachnid enchantments and elemental weaving, resulting in a visually stunning display. When cast, the casters hands or magical implement glow with an eerie, ethereal light, and they release a succession of web shots.
Charge Use
If the caster successfully hits the target, add 1D6 Webs to the target. the Webs restrict the target's movement.
Webs have 1hp and can be removed once they take dammage. If Webs take Fire damage, they deal 1hp damage to their host.