Category:Missile Weapon: Difference between revisions
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==Missile Weapon== | ==Missile Weapon== | ||
==A Note on Ammunition== | |||
Missile Weapons in Dicey Dangers do not track ammunition. No arrows, bolts, bullets, stones, or throwing stock are counted, purchased, or managed. | |||
Ammo tracking has always been the first bookkeeping task to quietly disappear from most RPG sessions anyway. In Dicey Dangers, the Bag slot system already creates meaningful inventory pressure. Adding ammunition on top of that would reduce ranged weapons to a liability rather than a viable option. Instead, treat Missile Weapons as having an imaginary but inexhaustible supply of ammunition. The Charges value on each Missile Weapon tracks the weapon's own durability, not its ammo count. | |||
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Revision as of 14:20, 2 July 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
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Missile Weapon
A Note on Ammunition
Missile Weapons in Dicey Dangers do not track ammunition. No arrows, bolts, bullets, stones, or throwing stock are counted, purchased, or managed.
Ammo tracking has always been the first bookkeeping task to quietly disappear from most RPG sessions anyway. In Dicey Dangers, the Bag slot system already creates meaningful inventory pressure. Adding ammunition on top of that would reduce ranged weapons to a liability rather than a viable option. Instead, treat Missile Weapons as having an imaginary but inexhaustible supply of ammunition. The Charges value on each Missile Weapon tracks the weapon's own durability, not its ammo count.
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