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==Skill Check==
==Skill Check==
A Skill Check determines whether a Hero succeeds at a task requiring skill or ability. To make a Skill Check, roll a number of White dice equal to the Hero's Value in the relevant Attribute, then count successes (see [[Dice]] for what counts as a success). The task sets how many successes are needed to succeed. Skill Checks cover combat, social encounters, and other challenges throughout the game.
A Skill Check determines whether a Hero succeeds at a task requiring skill or ability.  
 
To make a Skill Check, roll a number of White dice equal to the Hero's Value in the relevant Attribute, then count successes (see [[Dice]] for what counts as a success).  
 
The task sets how many successes are needed to succeed. Skill Checks cover combat, social encounters, and other challenges throughout the game.


For example, a Hero with Mind 3 facing a Mind(2) check rolls 3 White dice and needs at least 2 of them to come up 5 or 6.
For example, a Hero with Mind 3 facing a Mind(2) check rolls 3 White dice and needs at least 2 of them to come up 5 or 6.
==Notation==
==Notation==
Skill Checks are written as Attribute(X), where X is the number of successes needed. Mind(2) means roll Mind's dice and get at least 2 successes. Reflex(3) needs 3, Social(1) needs 1.
Skill Checks are written as Attribute(X), where X is the number of successes needed. Mind(2) means roll Mind's dice and get at least 2 successes. Reflex(3) needs 3, Social(1) needs 1.
Notation can also state a failure consequence, such as Reflex(2) or take 2 damage: fail the check and the stated effect happens.
Notation can also state a failure consequence, such as Reflex(2) or take 2 damage: fail the check and the stated effect happens.
In some cases, successes rolled beyond the minimum needed matter too, producing a range of outcomes rather than a flat pass or fail.
In some cases, successes rolled beyond the minimum needed matter too, producing a range of outcomes rather than a flat pass or fail.
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[[Category:Core Rule]]
[[Category:Core Rule]]

Latest revision as of 15:12, 4 September 2026

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Skill Check

A Skill Check determines whether a Hero succeeds at a task requiring skill or ability.

To make a Skill Check, roll a number of White dice equal to the Hero's Value in the relevant Attribute, then count successes (see Dice for what counts as a success).

The task sets how many successes are needed to succeed. Skill Checks cover combat, social encounters, and other challenges throughout the game.

For example, a Hero with Mind 3 facing a Mind(2) check rolls 3 White dice and needs at least 2 of them to come up 5 or 6.

Notation

Skill Checks are written as Attribute(X), where X is the number of successes needed. Mind(2) means roll Mind's dice and get at least 2 successes. Reflex(3) needs 3, Social(1) needs 1.

Notation can also state a failure consequence, such as Reflex(2) or take 2 damage: fail the check and the stated effect happens.

In some cases, successes rolled beyond the minimum needed matter too, producing a range of outcomes rather than a flat pass or fail.


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