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Combined display of all available logs of Dicey Dangers Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 02:04, 23 June 2026 Paxe talk contribs created page Bulwark (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Bulwark== A trap is already sprung before you know it's there. A curse is already working before you feel it. Bulwark does not remove these things that is what Remove Curse is for. Instead, it prepares the body and spirit for the impact before it arrives, shoring up the Hero's resistance the moment before a hazard takes hold. A Cleric who sees the danger coming has exactly enough time to cast it...")
- 02:00, 23 June 2026 Paxe talk contribs created page Veil of Shadows (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Veil of Shadows== Movement through a dungeon leaves traces — sound, light, scent, disturbance. Veil of Shadows suppresses them. The spell does not make the caster invisible so much as it makes them uninteresting: a trick of light, a sound that doesn't quite resolve, a presence that the roaming things of the dark don't bother to investigate. It is most useful when time is short and noise is unavoid...")
- 01:58, 23 June 2026 Paxe talk contribs created page Frenzy (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Frenzy== The mind, under the right kind of pressure, will find enemies anywhere. Frenzy does not create rage — it simply redirects it, nudging a creature's simmering aggression a few degrees off-center until it finds a new target. The monster does not know it has been tampered with. It never does. A skilled Bard can stand at the edge of a room full of chaos they personally arranged and look entire...")
- 01:58, 23 June 2026 Paxe talk contribs created page Beguile (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Beguile== Not every fight needs to happen. A Bard who understands this casts Beguile not out of cowardice, but out of economy why spend health and charges on a monster that, with the right word and the right posture, might simply step aside? The spell does not deceive so much as it reframes. For a brief moment, the target sees the caster in a slightly more favorable light. Whether that impression ho...")
- 01:48, 23 June 2026 Paxe talk contribs created page Storm Enchanter (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Storm Enchanter== Lightning does not ask permission. It takes the path of least resistance and reshapes whatever it finds there. An Alchemist who has learned to bind the Electric element to an item has stopped trying to convince the storm to be gentle they have simply made peace with the fact that it won't be. The item that comes out of this process carries that same refusal. Touch it wrong and you'...")
- 01:47, 23 June 2026 Paxe talk contribs created page Identify (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Identify== An Alchemist learns early that the most dangerous thing in a dungeon is not the monster it is the item you picked up without thinking. Identify is the professional's answer to that problem: a careful, methodical reading of an object's magical signature before it ever touches a slot. A weak reading will tell you something is wrong without telling you what. A stronger one gives you a name....")
- 01:33, 23 June 2026 Paxe talk contribs created page Meteor Storm (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Meteor Storm== A Meteor Storm does not pick its targets neatly. The caster calls down a cascade of blazing fragments that scatter across the room indiscriminately, battering everything in reach. It is not a precise spell, and experienced Wizards will tell you it was never meant to be. Its purpose is to overwhelm, to chip away at multiple threats at once, and to remind a crowded room of monsters exac...")
- 01:33, 23 June 2026 Paxe talk contribs created page Arcane Bolt (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Arcane Bolt== Where fire burns and ice freezes, the Arcane Bolt simply unmakes. It carries no elemental allegiance. Only the raw, unfiltered force of magic pressed into a weapon's edge for a single devastating strike. Those who wield it rarely understand exactly what it does to their target. The damage is real enough, but the mechanism is older than the words used to describe it. What is known is th...")
- 01:22, 23 June 2026 Paxe talk contribs created page Spirit Guardian (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Spirit Guardian== Some conjurers do not summon creatures to fight alongside them — they summon the memory of one. A Spirit Guardian takes the form of a translucent figure, half-remembered and half-imagined, that drifts between the Hero and whatever would harm them. It does not strike. It does not speak. It simply endures, absorbing blows that were meant for its caster until it unravels entirely. T...")
- 01:22, 23 June 2026 Paxe talk contribs created page Soul Trap (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Soul Trap== The soul is not something the Void gives back easily. Soul Trap is an old conjuration — older than most of the spells still in common use — and its purpose is straightforward: before a creature dies, mark it. Tag its essence with a thread of Void-magic so that when it goes, it doesn't go cleanly. What it leaves behind is yours. The mages who first developed this spell were not philos...")
- 01:17, 23 June 2026 Paxe talk contribs created page Bound Weapon (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Bound Weapon== The Void holds many things. Most of them are patient. A Sorcerer who has learned to reach into it can pull something useful back out — a weapon formed from the raw stuff of the space between worlds, solid enough to cut and heavy enough to hurt, though it won't last long before the Void wants it back. The stronger the caster's grip on the Void, the better the weapon that comes throug...")
- 01:12, 23 June 2026 Paxe talk contribs created page Paralyze (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Paralyze== There is a particular horror in being fully conscious but unable to move — watching the danger approach and finding that your body simply will not respond. Paralyze does not cause pain. It does not cloud the mind. It merely severs the connection between intention and action for a merciful moment, leaving the target standing upright and utterly helpless. A Paladin who has mastered it kno...")
- 01:11, 23 June 2026 Paxe talk contribs created page Candlelight (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Candlelight== Not every path through the dark requires a torch and a bag to carry it in. Candlelight is a simple but essential spell — a small conjured flame that hovers above the caster's shoulder and follows wherever they go. It won't illuminate a great hall or banish deep shadow, but it will keep your footing sure and your mind steady in the dark. Experienced delvers know that a free hand and a...")
- 01:11, 23 June 2026 Paxe talk contribs created page Arcane Seal (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Arcane Seal== This spell draws upon mystical energies to create a powerful magical seal that can secure entrances and containers, rendering them inaccessible to unauthorized individuals. By channeling their magical prowess, the caster can command the Arcane Seal to either lock or unlock with a specific incantation, providing them with control over the protected areas. It grants a sense of mystery an...")
- 23:23, 20 June 2026 Paxe talk contribs created page Bedroll (Created page with "{{Template:Core Rule Header}} ==Beer Stein== {{Template:Bedroll}} ==Base Cost== 10 (rc) ==Restricted Keywords== *Alchemist *Bard *Cleric *Fighter *Gambler *Paladin *Rogue *Sorcerer *Swashbuckler *Wizard ==Charges== 2d6 {{Template:Core Rule Footer}}...")
- 23:22, 20 June 2026 Paxe talk contribs created page Template:Bedroll (Created page with "{{Template:BaseItem |Name = Bedroll |Att/Def = - |Number = - |DieIcon = 40px |Slot = Bag }}")
- 22:31, 20 June 2026 Paxe talk contribs created page Death and Dying (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Death and Dying== When a Hero's Health reaches 0, they are dead. "Death isn't the handicap it used to be in the olden days." - Lister A lot of characters have died and came back to do remarkable things, though maybe not exactly as themselves. Another Hero or Henchman may be able to help the situation. {{Template:Core Rule Footer}} __NOTOC__ Category:Core Rule")
- 15:11, 20 June 2026 Paxe talk contribs created page CCVV-0057 (Created page with "{{Template:CCVV Header}} =Garden= File:UnderConstruction.png ==Travel Locations== *East to '''Adventure Estates''' {{Template:CCVV Footer}} Category:CCVV-Location __NOTOC__")
- 15:10, 20 June 2026 Paxe talk contribs created page CCVV-0058 (Created page with "{{Template:CCVV Header}} =Trophy Wall= 40px One wall of the Estate is given over entirely to display shelves. Sturdy oak, carved by hands that clearly took their time. Most of the shelves are still bare. A few hold a single figurine each, catching the light. It's less a trophy room than a promise of one: proof of how far you've come, and a quiet reminder of how far there still is to go. Any Collectible Figurine you've found can be displayed he...")
- 14:51, 20 June 2026 Paxe talk contribs created page Rest and Recovery (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Rest and Recovery== "A good laugh and a long sleep are the best cures." – Irish Proverb Adventuring takes its toll. Heroes recover Health and refresh their abilities by spending the same resource that governs everything else: Time. ==Making Camp== 40px A Hero may declare they are making camp at any point, anywhere. Camping does not stop the Time Clock, Boxes are sti...")
- 14:17, 20 June 2026 Paxe talk contribs created page Daphne Brightledger (Created page with "{{Template:CCVV Header}} ==Daphne Brightledger== Daphne Brightledger runs the front desk at Vulture's Vineyard Lodge with the kind of effortless warmth that makes even the most travel-weary adventurer feel like they've come home. A human woman with ink-stained fingers and a quill perpetually tucked behind one ear, she keeps an oversized ledger close at all times not just for tracking room bookings, but for jotting down snippets of every guest's story. She claims she'll...")
- 13:43, 20 June 2026 Paxe talk contribs created page Quartermaster (Created page with "{{Template:Core Rule Header}} {{Template:ToDo}} {{Template:Core Rule Navigation|right}} ==Quartermaster== {{Template:Core Rule Footer}} __NOTOC__ Category:Core Rule Category:Henchmen")
- 01:25, 20 June 2026 Paxe talk contribs moved page Ropemaster to Rigger
- 03:08, 19 June 2026 Paxe talk contribs created page GMCD-014 (Created page with "{{Template:Game Master Header}} ==Resist Checks== A Resist Check is how a Hero avoids or endures a hazard that acts upon them — a trap that springs, a poison that spreads, a curse that takes hold. Unlike a Skill Check, which the Hero initiates when attempting something, a Resist Check is triggered by the world. The adventure text will always tell you when to make one and what attribute to use. Resist Checks use the same notation as Skill Checks: the attribute name...")
- 01:37, 19 June 2026 Paxe talk contribs created page Hero Equipment Slots (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} =Hero Equipment= A Hero can carry and equip a set number of items at any one time. Each item occupies one of four equipment categories: '''Apparel''', '''Accessory''', '''Hand''', and '''Bag'''. All equipped items — including Bag items — contribute their Element, Material, and Attribute prefixes to the Hero's statist...")
- 12:02, 17 June 2026 Paxe talk contribs created page GMCD-013 (Created page with "{{Template:Game Master Header}} ==Adventure Level== Each adventure has its own '''Adventure Level''' (Beginner/Low/Medium/High/Epic), separate from a Hero's own Power Level. Within that adventure, a loot find's '''Rarity''' (Common/Uncommon/Rare/Epic) determines which specific prefix you get. The prefix closest to an Adventure Level's center claims more than one Rarity slot; as Adventure Level rises, that center and the dominant prefix slides upward...")
- 02:48, 8 June 2026 Paxe talk contribs created page Hero Power Levels (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Hero Power Levels== Heroes do not advance through traditional numeric levels. Instead, a Hero's power grows through the quality of the items they carry. As Heroes adventure and acquire better gear, their overall power increases across five tiers: Beginner, Low, Medium, High, and Epic. ==What Defines a Hero's Power Level== Each item a Hero carries can have up to four components that contribute to the...")
- 15:36, 21 May 2026 Paxe talk contribs created page Template:ItemTest (Created page with "{| class="wikitable" style="border-spacing:0;" ! Prefix Element ! Prefix Material ! Prefix Attribute ! Base Item ! Suffix Spell |- | style="padding:0; line-height:0em;" |{{Template:Blazing}} | style="padding:0; line-height:0em;" | {{Template:Silver}} | style="padding:0; line-height:2.8em;" | {{Template:Titan}} | style="padding:0; line-height:0em;" | {{Templat...")
- 00:51, 21 May 2026 Paxe talk contribs created page Template:MonsterTest (Created page with "{| class="wikitable monster-stats" style="width:420px; color:white; background:#987654; border:3px solid #000; text-align:center;" ! colspan="7" style="font-size:140%; background:#5c3a21;" | {{{Name|Monster Name}}} ! style="background:#5c3a21; color:white;" | <span style="color:white;">Health</span> {{{Health|0}}} |- ! style="background:#987654; text-align:left;" | <span style="color:white;">Reaction</span> | colspan="7" style="backgroun...")
- 01:57, 15 May 2026 Paxe talk contribs created page Black Bear (Created page with "{{Template:PRIM Header}} ==Black Bear== A massive omnivore of deep forests and mountain wilds, black bears are powerful creatures with sharp claws, keen senses, and unpredictable tempers. Though often shy and more interested in berries, fish, or carrion than battle, a threatened or starving bear becomes a fearsome foe capable of tearing through armor and flesh alike. {{Template:Monster |Name = Black Bear |Health = 3 |Reaction = Waverly +2, 0-2 Ag...")
- 01:48, 15 May 2026 Paxe talk contribs created page Striped Skunk (Created page with "{{Template:PRIM Header}} ==Striped Skunkr== A wary woodland grazer with oversized ears and powerful legs, mule deer are common prey in forests and foothills. Quick to flee at the first sign of danger, they bound away in long, springing leaps and travel in small herds. Hunters prize them for their meat, hides, and antlers. {{Template:Monster |Name = Striped Skunk |Health = 1 |Reaction = Waverly +2, 0-2 Flee, 3-4 Hostile, 5+ Cautious |At...")
- 01:31, 15 May 2026 Paxe talk contribs created page Mule Deer (Created page with "{{Template:PRIM Header}} ==Mule Deer== A wary woodland grazer with oversized ears and powerful legs, mule deer are common prey in forests and foothills. Quick to flee at the first sign of danger, they bound away in long, springing leaps and travel in small herds. Hunters prize them for their meat, hides, and antlers. {{Template:Monster |Name = Mule Deer |Health = 1 |Reaction = Category:Waverly +2, 0-2 Flee, 3-4 Hostile, 5+ Cautious |AttWhite = 1 +Cl...")
- 00:34, 15 May 2026 Paxe talk contribs deleted page Orc Sketelon (content was: "{{Template:PRIM Header}} ==Orc Skeleton== right|400px Orc skeletons are quite big and sturdy. You're likely to find them if you're exploring a cave or a dark place. Unlike other skeletons, it can be quite difficult to deal with them, especially because they're always wielding heavy weapons, like maces. As they're extremely dangerous, teamwork is the key to get rid of one. {{Template:Monster |Name = Orc Skeleton |Health = 3...")
- 00:18, 13 May 2026 User account Tober Blue talk contribs was created by Paxe talk contribs and password was sent by email
- 00:58, 29 December 2025 Paxe talk contribs created page Dragon Poker (Created page with "{{Template:Core Rule Header}} =Dragon Poker= A high-risk dice game of luck, nerve, and knowing when to stop. ==Objective== Build the strongest poker hand using five six-sided dice (5d6) within three total rolls. ==Setup== *Each player needs 5d6 *All players ante an agreed stake of Runeum ==Gameplay== ===First Roll=== *Roll all 5 dice ===Rerolls=== *After each roll, you may keep any dice and reroll the rest *You may reroll up to 3 times total *You may stop early...")
- 23:21, 20 December 2025 Paxe talk contribs created page CCVV-1204 (Created page with "{{Template:CCVV Header}} ==Cydney 'The Boar' Trixter== Cydney’s eyes light up the moment they realize you share the Banqueter’s way of thinking. With a knowing grin and a tap of their Buckler, The Boar recognizes a fellow connoisseur of shield, snack, and spectacle. Without making a fuss of it, Cydney offers to help you out, adjusting straps, tightening fittings, and somehow restoring the energy bound within your Buckler. The work is quick, practiced, and...")
- 23:07, 20 December 2025 Paxe talk contribs created page Runeum (Redirected page to Runeum Coins) Tag: New redirect
- 21:27, 1 January 2025 Paxe talk contribs created page Swarm of Rats (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Swarm of Rats== A teeming horde of rats that moves as one, gnawing and clawing at anything in their path. Their sheer numbers make them a force to be reckoned with, and their ability to overwhelm adventurers can quickly turn the tide of battle. {{Template:Monster |Name = Swarm of Rats |Health = 5 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 3 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGr...")
- 21:27, 1 January 2025 Paxe talk contribs created page Poisoned Rat (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Poisoned Rat== A sickly, venomous rat that bites with toxic ferocity. Its poisonous bite can incapacitate adventurers, leaving them vulnerable to follow-up attacks. These rats are often found near toxic waste or spoiled food within the lair, making them even more dangerous. {{Template:Monster |Name = Poisoned Rat |Health = 4 |Reaction = 0-2 Hostile, 3-4 Aggressive, 5+ Cautious |AttWhite = 2 +Cleave |AttRed = 0 |AttOra...")
- 21:27, 1 January 2025 Paxe talk contribs created page Sewer Rattler (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Sewer Rattler== A dangerous hybrid of rat and snake, the Sewer Rattler uses its long, venomous tail to attack and defend its territory. Its quick and stealthy strikes make it a deadly ambush predator. These creatures thrive in the dark, murky tunnels of the Rat Nest Lair. {{Template:Monster |Name = Sewer Rattler |Health = 5 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 3 +Cleave |AttRed = 0 |AttOran...")
- 18:55, 1 January 2025 Paxe talk contribs created page Rattling Scavenger (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Giant Rat== A common denizen of the Rat Nest Lair, Giant Rats are larger and more aggressive than their normal-sized counterparts. Their jagged teeth and feral instincts make them dangerous when encountered in groups, and they often serve as the first line of defense for the lair. {{Template:Monster |Name = Giant Rat |Health = 3 |Reaction = 0-1 Aggressive, 2-3 Hostile, 4+ Cautious |AttWhite = 1 +Cleave |AttRed = 0 |At...")
- 18:55, 1 January 2025 Paxe talk contribs created page Rotting Rat Swarm (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Giant Rat== A common denizen of the Rat Nest Lair, Giant Rats are larger and more aggressive than their normal-sized counterparts. Their jagged teeth and feral instincts make them dangerous when encountered in groups, and they often serve as the first line of defense for the lair. {{Template:Monster |Name = Giant Rat |Health = 3 |Reaction = 0-1 Aggressive, 2-3 Hostile, 4+ Cautious |AttWhite = 1 +Cleave |AttRed = 0 |At...")
- 17:09, 21 December 2024 Paxe talk contribs created page Giant Rat (Created page with "{{Template:PRIM Header}} ==Giant Rat== A common denizen of the Rat Nest Lair, Giant Rats are larger and more aggressive than their normal-sized counterparts. Their jagged teeth and feral instincts make them dangerous when encountered in groups, and they often serve as the first line of defense for the lair. {{Template:Monster |Name = Giant Rat |Health = 3 |Reaction = 0-1 Aggressive, 2-3 Hostile, 4+ Cautious |AttWhite = 1 +Cleave |AttRed = 0 |AttOrange = 0 |AttYe...")
- 01:53, 24 November 2024 Paxe talk contribs created page Sasha 'Flameheart' Pippa (Created page with "{{Template:CCVV Header}} {{Template:ToDo}} ==Sasha 'Flameheart' Pippa== A walking, talking whirlwind of drama and charisma, and she wouldn’t have it any other way. With a personality as fiery as her nickname, Sasha thrives on being the center of attention—whether it’s from her friends, a group of wary adventurers, or even the monsters of the dungeon. She insists on dressing in a bright red cloak (frayed but fabulous) that she claims "represents her burning passion...")
- 01:52, 24 November 2024 Paxe talk contribs created page Bruce 'Hammerhand' Hugh (Created page with "{{Template:CCVV Header}} {{Template:ToDo}} ==Bruce 'Hammerhand' Hugh== The backbone of the Elite Destroyers—literally and figuratively. While the others dream big and act bigger, Bruce is the one who keeps their plans (and supplies) grounded in reality. Stocky, sturdy, and perpetually carrying a massive sack of gear that’s twice his size, he’s the group’s unsung hero. His nickname, Hammerhand, comes from his favorite tool: a heavy hammer that’s more useful for...")
- 01:51, 24 November 2024 Paxe talk contribs created page Professor Riker 'Sharpquill' Barrow (Created page with "{{Template:CCVV Header}} {{Template:ToDo}} ==Professor Riker 'Sharpquill' Barrow== The self-proclaimed intellectual powerhouse of the Elite Destroyers—a title he takes very seriously despite his penchant for shaky confidence and occasional squeaky-voiced panic. With his oversized spectacles (constantly slipping down his nose) and his prized “spellbook” (an old, beaten-up journal filled with illegible scribbles, doodles, and random facts about bugs), Riker is the gr...")
- 01:44, 24 November 2024 Paxe talk contribs created page Samantha 'Glitterblade' Harkham (Created page with "{{Template:CCVV Header}} {{Template:ToDo}} ==Samantha 'Glitterblade' Harkham== Is the heart of the Elite Destroyers, a bundle of boundless energy and relentless optimism. With her messy blonde pigtails adorned with mismatched ribbons and her perpetually smudged cheeks, she looks more like someone who just escaped a pie-eating contest than a dungeon-delver. Samantha’s prized possession is her legendary “Glitterblade,” a wooden sword coated in a generous amount of gl...")
- 01:43, 24 November 2024 Paxe talk contribs created page Rex 'Silent Storm' Tyrannus (Created page with "{{Template:CCVV Header}} {{Template:ToDo}} ==Rex 'Silent Storm' Tyrannus== Is the self-proclaimed leader of the Elite Destroyers, a title he insists on with such confidence that even adults feel slightly intimidated when he talks. Standing at an imposing 4 feet 2 inches, he cuts an impressive figure with his hand-me-down leather armor, two sizes too big, patched together with mismatched cloth and tied off with rope to make it “battle-ready.” Rex’s most prized posse...")
- 15:57, 22 November 2024 Paxe talk contribs created page Elite Destroyers (Created page with "{{Template:CCVV Header}} {{Template:ToDo}} The Elite Destroyers are a group whispered of in awe, their names carried on the wind like an omen of inevitable victory. Cloaked in mystery, they are said to be an unstoppable force, clad in mismatched armor adorned with crude but strangely effective sigils of power. Their leader, known only as The Silent Storm, wields a blade too large for most to lift, while The Flameheart sets fire to her foes with seemingly boundless energy...")
- 00:39, 21 November 2024 Paxe talk contribs created page CCVV-0225 (Created page with "{{Template:CCVV Header}} {{Template:ToDo}} ==Fear for The Elite Destroyers== {{Template:CCVV Footer}}")