Bound Weapon

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Bound Weapon

The Void holds many things. Most of them are patient. A Sorcerer who has learned to reach into it can pull something useful back out — a weapon formed from the raw stuff of the space between worlds, solid enough to cut and heavy enough to hurt, though it won't last long before the Void wants it back. The stronger the caster's grip on the Void, the better the weapon that comes through. The wisest Sorcerers learn not to ask too many questions about what, exactly, they are holding.

Charge Use

Hero makes a Mind Skill Check. A One Hand weapon is conjured from the Void with a Material prefix determined by the number of successes. Consult Random Base Item for the Item Type

The weapon lasts until the end of the current room encounter, then vanishes back into the Void. It does not occupy a permanent Hand slot: if both Hand slots are already filled, the Hero sets one item aside for the duration.

Mind Skill Check Material Prefix
1
IronAtt +1 Dice-White-Icon.png 0 Dice-Purple-Icon.pngDef +1 Dice-White-Icon.png 0 Dice-Purple-Icon.pngSB 0
2
BronzeAtt +2 Dice-White-Icon.png 0 Dice-Purple-Icon.pngDef +2 Dice-White-Icon.png 0 Dice-Purple-Icon.pngSB 0
3
SilverAtt +3 Dice-White-Icon.png 0 Dice-Purple-Icon.pngDef +3 Dice-White-Icon.png 0 Dice-Purple-Icon.pngSB 0
4
BrassAtt +4 Dice-White-Icon.png 0 Dice-Purple-Icon.pngDef +4 Dice-White-Icon.png 0 Dice-Purple-Icon.pngSB 0
5
SteelAtt +5 Dice-White-Icon.png 0 Dice-Purple-Icon.pngDef +5 Dice-White-Icon.png 0 Dice-Purple-Icon.pngSB 0
6+
GoldAtt +6 Dice-White-Icon.png 0 Dice-Purple-Icon.pngDef +6 Dice-White-Icon.png 0 Dice-Purple-Icon.pngSB 0
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