Category:Deity Power

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Deity Power

Clerics and Paladins may invoke their deity's power up to 3 times per day. The 3 uses are a shared pool tracked on the hero sheet. All uses reset at Darkfall or on a standard rest in Town.

Each deity provides three powers:

Power Type Effect When to Declare
Attribute Blessing +1 automatic success on any test using the deity's linked attribute After seeing a roll fail
Element Blessing +1 automatic success on any attack or resist roll using the deity's linked element After seeing a roll fail
Divine Power A unique ability drawn from the deity's lore Varies by power

Attribute and Element Blessings may be declared after seeing a roll fail. The hero does not have to commit before rolling.

Deity Power Table

Deity Attribute Blessing Element Blessing Divine Power
Koyous +1 success on Mind tests +1 success on Magic attacks / resists Foresight
Faustina +1 success on Luck tests +1 success on Fire attacks / resists Second Chance
Pavlossus +1 success on Body tests +1 success on Cold attacks / resists Unbreakable
Raiden +1 success on Reflex tests +1 success on Electric attacks / resists First Strike
The Invisible Ones +1 success on Social tests +1 success on Energy attacks / resists Chutzpah
Demetra +1 success on Health tests +1 success on Acid / Poison attacks / resists Raise Dead

Who Can Use Deity Powers

Only Clerics and Paladins may use Deity Powers. To invoke a Deity Power the hero must have a deity assigned on their character sheet. A hero without a deity has no connection to draw from.

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Subcategories

This category has only the following subcategory.

Pages in category "Deity Power"

The following 6 pages are in this category, out of 6 total.