Hero Equipment Slots

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Hero Equipment

A Hero can carry and equip a set number of items at any one time. Each item occupies one of four equipment categories: Apparel, Accessory, Hand, and Bag. All equipped items — including items — contribute their,, and prefixes to the Hero's statistics for as long as they remain equipped.

Apparel

A Hero may equip one item at a time.

Accessory

A Hero may equip one item at a time. items count as Accessories and occupy this slot.

Hand

A Hero has two Hand slots. How those slots are filled depends on the type of item equipped:

Loadout Slots Used
Two One Hand items 1 slot each
One One Hand item + one Shield 1 slot each
One Two Handed weapon Both slots
One Missile Weapon Both slots

Bag

A Hero's Bag has three slots. Items stored in the Bag still contribute their prefixes to the Hero while carried.

  • Persistent items occupy 1 full slot each.
  • One-shot items (consumables) occupy ⅓ of a slot each — three one-shot items share a single slot.
  • are carried in the Bag.

Summary

Category Slots
Apparel 1
Accessory / Jewelry 1
Hand (shared pool) 2
Bag 3
Maximum equipped items 7

The maximum of 7 is reached when carrying two One Hand items and three persistent Bag items. A Two Handed or Missile Weapon loadout reduces the maximum to 6.

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