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| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Finding your way through Vulture's Vineyard and its dungeon requires two different approaches. Town is a network of named locations with clear connections. The dungeon is unmapped territory you chart as you go.
In Town
Town locations include travel links that guide you from one location to the next. Follow the links on each page to move between areas. No map is needed.
In the Dungeon
Start
When you begin a quest in the dungeon, the quest page will tell you which room to start in and which level you are on. The level indicates how many floors below the surface your starting point is. Keep track of this when mapping, especially when you encounter stairs leading up or down.
New Room
To explore a new room:
- Select an open hallway on your map.
- Refer to the New Room Table. Roll a d66 and find the matching room.
- Draw the room on your map in any orientation you choose.
- Follow the room instructions from top to bottom:
- Read the name and description.
- Resolve any event if one is listed.
- Roll on the Room Encounter Table.
Explored Room
When passing through a room you have already visited, roll a white d6.
| Roll | Result |
|---|---|
| 1 - 5 | Nothing happens. Continue. |
| 6 | A Wandering Monster has appeared. Refer to the Wandering Monster table. |