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  • 16:31, 12 July 2026Corkscale Dragon (hist | edit) ‎[1,086 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Corkscale Dragon== A young dragon, small as its kind goes but still far too large for the space it's claimed, drawn down here over years by the smell of a cellar's worth of fermenting, magic-soaked vintages. Its scales have taken on a strange texture from decades spent curled among the barrels, ridged and porous like old cork, and just as good at holding a seal. It's made a den of the deepest chamber, and it isn't leaving, and...")
  • 16:30, 12 July 2026Broodmother Queen (hist | edit) ‎[1,297 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Broodmother Queen== Something in the deepest part of the nest has let one Waspkin Queen grow far beyond what any hive should allow, swollen and crowned in a way that makes the ordinary Queens look like scouts by comparison. The whole colony answers to her now, and she doesn't call for help so much as command it. {{Template:Monster |Name = The Broodmother Queen |Health = 14 |Reaction = Noble +3, :Cate...") originally created as "The Broodmother Queen"
  • 16:30, 12 July 2026Fused Fallen (hist | edit) ‎[1,206 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Fused Fallen== Not one skeleton but every skeleton in the deepest corner of the cellar, fused into a single towering shape, too many arms and too many voices layered into one low, grinding sound. Whatever the battlefield above left buried, it never truly stopped fighting, it just stopped fighting alone. {{Template:Monster |Name = The Fused Fallen |Health = 20 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 8 +...") originally created as "The Fused Fallen"
  • 16:30, 12 July 2026Goldenmane (hist | edit) ‎[947 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Goldenmane== A lean, powerful cat that shouldn't be anywhere near a cellar this deep underground, kept fed and loyal by the one person down here who feeds it. Its mane still catches torchlight like real gold, the one thing about it time and the dark haven't dulled. It doesn't hesitate, and it doesn't fight fair, circling wide before it commits to a pounce. {{Template:Monster |Name = Goldenmane |Health = 6 |Reaction = 0-2 Ag...")
  • 16:30, 12 July 2026Cryptlord (hist | edit) ‎[1,219 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cryptlord== A Cleric of Demetra who long ago stopped waiting for the Deity of Death to come collect what she was owed, and decided instead to start collecting on her behalf. He moves through the deepest part of the cellar in vestments gone the color of old blood, a censer of something acrid swinging at his side, and speaks to the dead here with a familiarity that suggests he's had a great deal of practice. It would explain...")
  • 16:30, 12 July 2026The Ancient Barrel (hist | edit) ‎[808 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Ancient Barrel== Older than every other mimic in this cellar combined, and larger than any barrel has a right to be. It has been feeding down here since long before Girok's time, and it has learned patience the way only something that never has to go hungry for long can. {{Template:Monster |Name = The Ancient Barrel |Health = 18 |Reaction = Battle to the death |AttWhite = 7 +Cleave |AttRed = 0 |AttOrange = 0 |AttY...")
  • 16:29, 12 July 2026Girok Echo (hist | edit) ‎[1,180 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Girok Echo== Something of Girok Trebonk himself lingers in the deepest part of the cellar he built, worn thin by time into something closer to a bruise on the world than a man. It doesn't attack out of malice so much as grief curdled into something that doesn't know how to be anything else anymore. {{Template:Monster |Name = The Girok Echo |Health = 16 |Reaction = 0-2 Aggressive, 3-5 Threatening, 6+ Favorable...") originally created as "The Girok Echo"
  • 16:27, 12 July 2026Cellar Stalker (hist | edit) ‎[902 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Stalker== Something has been thinning out the smaller creatures in this part of the cellar for a while now, and this is what's responsible. Lean, quiet, and built for the dark, it hunts in pairs when it can and knows better than to press a fight it's losing. {{Template:Monster |Name = Cellar Stalker |Health = 7 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Flee |AttWhite = 3 +Cleave |AttRed = 0 |AttOr...")
  • 16:27, 12 July 2026Vintage Guardian (hist | edit) ‎[987 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Vintage Guardian== Bound long ago to watch over one specific bottle, this spirit takes its duty seriously enough to bargain before it fights. It would rather frighten off a thief than harm one, but it has done both in its time, and it remembers which vintage is its to protect down to the exact shelf. {{Template:Monster |Name = Vintage Guardian |Health = 8 |Reaction = 0-2 Threatening, 3-5 Aggressive, 6+ Cautious |A...")
  • 16:27, 12 July 2026Cursed Vintner's Spirit (hist | edit) ‎[1,125 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cursed Vintner's Spirit== Whoever this was in life, something kept them from moving on, some unfinished vintage, some promise never delivered. They watch more than they attack, weighing whether a Hero is a threat or, just maybe, someone who might finally finish what they started. {{Template:Monster |Name = Cursed Vintner's Spirit |Health = 6 |Reaction = 0-1 Hostile, 2-4 Cautious, 5+ Favorable |AttWhite = 2 +Cle...")
  • 16:27, 12 July 2026Rot Mother (hist | edit) ‎[1,172 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Rot Mother== Something has been feeding the mold in this part of the cellar for a very long time, and this is what it became. Bloated, pulsing, and far too large to have grown here naturally, it doesn't so much attack as simply produce more of itself, faster than anything can clear it away. {{Template:Monster |Name = Rot Mother |Health = 9 |Reaction = 1-2 Battle to the death, 3-4 Aggressive, 5+ Cautious |AttWhite...")
  • 16:27, 12 July 2026Possessed Suit of Armor (hist | edit) ‎[1,103 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Possessed Suit of Armor== A relic of the battlefield the winery was built over, upright and moving though no one's worn it in longer than anyone can say. Whatever's inside it now isn't the soldier who died in it. It doesn't tire, it doesn't hesitate, and it doesn't stop coming. {{Template:Monster |Name = Possessed Suit of Armor |Health = 8 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |AttOrange =...")
  • 16:26, 12 July 2026Ogrekin Brute (hist | edit) ‎[849 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ogrekin Brute== A distant, wilder relation of the Ogrekin line, unwilling to leave a corner of the cellar it's decided belongs to it. It's not entirely mindless, it understands a fair trade when it sees one, but cross the line it's drawn and reasoning gives way fast to raw strength. {{Template:Monster |Name = Ogrekin Brute |Health = 10 |Reaction = 0-2 Aggressive, 3-5 Threatening 50rc, 6+ Cautious |AttWhite = 5 +[...")
  • 16:23, 12 July 2026Matriarch Beetle (hist | edit) ‎[1,024 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Matriarch Beetle== Larger and darker-shelled than any Cask Beetle nearby, the Matriarch is rarely found alone. She commands the brood by scent and vibration, calling the others to her side the moment she senses real danger, and unlike her smaller kin she doesn't scare off easily. {{Template:Monster |Name = Matriarch Beetle |Health = 5 |Reaction = 1-2 Aggressive, 3-5 Cautious, 6+ Flee |AttWhite = 3 +Cleave |At...")
  • 16:23, 12 July 2026Sommelier's Ghost (hist | edit) ‎[1,416 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Sommelier's Ghost== A pale, translucent figure drifts between the racks, still dressed for work that ended long ago, still holding a tasting cup that never quite touches the floor when it gestures. It doesn't seem to notice intruders so much as mistake them for old company, until it does. {{Template:Monster |Name = Sommelier's Ghost |Health = 3 |Reaction = 0-2 Hostile, 3-4 Cautious, 5+ Favorable |AttWhite = 1 +...")
  • 16:23, 12 July 2026Rot Colony (hist | edit) ‎[1,156 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Rot Colony== A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it. {{Template:Monster |Name = Rot Colony |Health = 5 |Reaction = Battle to the death |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow...")
  • 16:23, 12 July 2026Cellar Wight (hist | edit) ‎[1,121 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Wight== Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to. {{Template:Monster |Name = Cellar Wight |Health = 4 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 2 +Cleave |AttRed...")
  • 16:23, 12 July 2026Press Golem (hist | edit) ‎[819 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Press Golem== A wine press animated by some forgotten enchantment, wooden beams and iron fittings fused into a lumbering, crushing shape. It moves slowly and shows no sign of thought or intent behind its motion, but what it lacks in speed it makes up for in the sheer, patient weight of every blow. {{Template:Monster |Name = Press Golem |Health = 6 |Reaction = Battle to the death |AttWhite = 3 +Cleave |AttRed = 0 |AttO...")
  • 16:22, 12 July 2026Vintage Mimic (hist | edit) ‎[813 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Vintage Mimic== An older, hungrier cousin of the common Barrel Mimic, having gone undiscovered long enough to grow larger and meaner. Its disguise is nearly flawless now, decades of stillness have taught it patience, and it strikes harder and faster than younger mimics once it finally does. {{Template:Monster |Name = Vintage Mimic |Health = 5 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |AttOrange...")
  • 16:19, 12 July 2026CCVV-6140 (hist | edit) ‎[278 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Seal It Until It's Safe== A short, hurried instruction pinned near what must have been the cellar door: "Seal it. Until it's safe again." Nothing says what wasn't safe, or whether it ever was again. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 16:19, 12 July 2026CCVV-6139 (hist | edit) ‎[323 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Girok's Own Blend== A blending note in a steadier hand than the others, laying out a recipe kept apart from the rest of the season's stock. It's labeled simply "mine", nothing more, as if whoever wrote it never expected anyone else to read it. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 16:19, 12 July 2026CCVV-6138 (hist | edit) ‎[291 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Empty Chair== A worker's shift log, names checked off day after day, until one name simply stops appearing. No note explaining why. No one crossed it out either, like whoever kept the log expected them back. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 16:19, 12 July 2026CCVV-6137 (hist | edit) ‎[300 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==An Order Never Filled== A half-finished letter to a lumber supplier, requesting far more oak than a normal season of barrels would need. It cuts off mid-sentence. Whatever the extra oak was meant for, it was never built. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 16:18, 12 July 2026CCVV-6136 (hist | edit) ‎[338 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Season Like No Other== A worker's tally of casks filled that final season, the count far higher than any year before it. The handwriting gets tighter and more hurried with each entry, like whoever kept it was racing against something that never gets named. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 16:18, 12 July 2026CCVV-6135 (hist | edit) ‎[325 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Last Price List== A price list, ink smudged but legible, lists the winery's final season of sales. The numbers climb steadily right up to the last entry, then stop mid-column, as if the pen was set down mid-sentence and never picked back up. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 14:30, 12 July 2026Nell Ratchet (hist | edit) ‎[1,100 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Nell Ratchet== A woman has set up a proper little stall down here, a plank across two barrels, wares laid out like she's expecting foot traffic. Where any of it came from is anyone's guess, some of it looks scavenged from deeper in the cellar than you've been. "Everything's for sale," she says brightly, like this is the most natural thing in the world. "Everything's negotiable too." ==Actions== *Make a Social (3) check. Each success adds 1...")
  • 14:29, 12 July 2026Otho Quickfoot (hist | edit) ‎[1,071 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Otho Quickfoot== A wiry little man crouches near a broken wall, far too relaxed for someone standing alone in a monster-infested cellar. He grins the second he sees you, the grin of someone who's already decided you're worth something to him. "Looking for help? I know people. Good people. Well, people, anyway." ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black...")
  • 14:29, 12 July 2026Bramwell Ashgate (hist | edit) ‎[1,346 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Bramwell Ashgate== An old man sits on an overturned crate, boots worn through, a pack beside him that looks like it hasn't moved in years. He doesn't seem lost so much as settled, like he stopped trying to leave a long time ago and made his peace with it. Whatever brought him down here originally, he's had a long time to learn things about this place that nobody who leaves ever gets the chance to. ==Actions== *Make a Social (3) check. Each...")
  • 14:17, 12 July 2026CCVV-0235 (hist | edit) ‎[608 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Chained Trap== One trigger, buried under a loose flagstone, wired to more than just itself. Whatever set this up didn't want one trap sprung, they wanted a chain reaction. Disarm the first, and the rest stay quiet. Miss it, and everything goes at once. ==Actions== *Make a Body (4) check to disarm the trigger before the chain starts. **'''Success:''' The trigger goes still. Whatever else was wired to it stays quiet. **'''Fail:''' The whole c...")
  • 14:16, 12 July 2026CCVV-0234 (hist | edit) ‎[638 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Tripwire Maze== Wire strung corner to corner, waist-high in some places, ankle-height in others, nearly invisible except for the faint gleam of torchlight catching metal. There's no way to see all of it at once, only enough to take the next step. ==Actions== *Make two Reflex (4) checks in sequence to cross the corridor. **'''Success (each):''' You clear that stretch of wire without triggering it. **'''Fail (each):''' You catch a wire. A...")
  • 14:16, 12 July 2026CCVV-0233 (hist | edit) ‎[548 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Pressure Puzzle Floor== The floor ahead is tiled in an old, deliberate pattern, worn smoother in some places than others. Somewhere in that wear is a safe path across. Somewhere in it is a lie. ==Actions== *Make a Mind (4) check to read the wear pattern before crossing. **'''Success:''' You spot the safe path and cross without incident. **'''Fail:''' You guess wrong. Take a 3 40px White Die attack as the tile gi...")
  • 14:16, 12 July 2026CCVV-0232 (hist | edit) ‎[591 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Floor Gives Way== A crack spreads underfoot before you can react, stone that's been rotting from below far longer than it's shown on the surface. The floor isn't going to hold. ==Actions== *Make a Reflex (4) check to get clear before it collapses. **'''Success:''' You throw yourself back in time, floor intact enough to try another way. **'''Fail:''' You go down with it. Add 1 40px Threat Die and mark an addi...")
  • 14:16, 12 July 2026CCVV-0231 (hist | edit) ‎[574 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Gauntlet== A stretch of corridor rigged three times over, pressure plates, a swinging weight, a false step disguised as solid stone. There's no room to stop and recover between them. You cross all of it, or none of it. ==Actions== *Make three Reflex (4) checks in sequence to cross the corridor. **'''Success (each):''' You clear that trap cleanly. **'''Fail (each):''' The trap catches you, but you keep moving. Add 1 File:Dice-Black-Ico...")
  • 14:16, 12 July 2026CCVV-0230 (hist | edit) ‎[829 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Elite Destroyers: Real Danger== This time it's not funny. Somewhere ahead, past the usual clatter of hammers and hushed bickering, a scream cuts through, real and frightened. One of the Elite Destroyers has gotten themselves genuinely stuck, pinned under a rack their own trap brought down, or wedged somewhere they were never meant to climb. Their friends are pulling uselessly at the wreckage, panic starting to outpace their usual bravado. ==Act...")
  • 14:14, 12 July 2026CCVV-0206 (hist | edit) ‎[847 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Sommelier's Tasting Table== A small round table holds a row of glasses, dust-caked but upright, each still holding a mouthful of something long since finished fermenting. Most have gone dark and thick at the bottom, a few have turned to something closer to vinegar, but one, if you look closely, still catches the torchlight the way wine should. ==Actions== *Make a Mind (3) check to pick the one glass still safe to drink. **'''Success:''' Y...")
  • 14:14, 12 July 2026CCVV-0205 (hist | edit) ‎[1,065 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Note in a Dead Vintner's Hand== A body, long past recognizing, slumped against a barrel rather than scattered like the bone piles found elsewhere in the cellar. One hand still holds a scrap of paper, brittle and water-stained, the ink faded to a whisper. ==Actions== *Make a Mind (3) check to make out what's left of the writing. **'''Success:''' You piece together a fragment of the winery's history, something Girok never wrote down anywher...")
  • 14:13, 12 July 2026CCVV-0204 (hist | edit) ‎[674 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Something's Been Drinking the Reserve== A row of good barrels sits half-emptied, their bungs pried loose and left to dry in the dust. Claw marks score the wood at odd angles, low to the ground. Whatever's been at this stock, it's had time to be thorough, and it's had time to come back more than once. ==Actions== *Make a Reflex (3) check to investigate quietly. **'''Success:''' You find a stash tucked behind the ruined barrels. Roll on the [...")
  • 14:13, 12 July 2026CCVV-0202 (hist | edit) ‎[533 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Collapsed Rack Blocks the Path== An entire wine rack has given way, spilling broken bottles, splintered wood, and rusted iron fittings across the corridor floor to ceiling. There's no way around it, only through. ==Actions== *Make a Body (3) check to clear a path through the wreckage. **'''Success:''' You clear it quickly and move on. **'''Fail:''' It takes longer than expected to clear. 40px Mark an additional Time...")
  • 14:13, 12 July 2026CCVV-0201 (hist | edit) ‎[865 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Vintage Gone Strange== Wedged behind a collapsed rack, dust thick enough to write your name in, sits a single unopened bottle. The cork is sealed in old wax, worn nearly smooth, but the shape pressed into it might once have been a "T", Girok's own mark, if you squint and want to believe it. Whatever's inside has had a very long time to become something other than wine. ==Actions== *Make a Luck (3) check to risk a drink. **'''Success:''' W...")
  • 17:34, 11 July 2026CCVV-1206 (hist | edit) ‎[610 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Andrew Already Knows== Before you've said anything, Andrew looks up from whatever he was doing and says it plainly. "Congratulations." Like he's known for a while. Like it isn't strange at all that he'd know before you told anyone. Then he's already talking about something else, easily, before you can ask how. Once per town visit, gain Success Bonus +1 on your next Skill Check today. {{Template:Back}} {{Template:CCVV Footer}} Category:...")
  • 17:34, 11 July 2026CCVV-1205 (hist | edit) ‎[511 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Andrew's Regard== Andrew's eyes flick to the mark you carry before you've said a word, and something in his manner changes, careful, quieter, the kind of respect he doesn't offer anyone else in this town. "That's not an easy thing to carry." He doesn't explain how he knows what it means. He never does. Once per town visit, remove 1 40px from your pool, if you have one to remove. {{Template:Back}} {{Template:CCVV...")
  • 04:38, 11 July 2026Biscuit (hist | edit) ‎[1,458 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Biscuit== Biscuit is, technically, nobody's pig. She belongs to the Lodge kitchen the way the stoves and the prep table belong to it, present since before anyone currently working there can remember, fed by whoever's closest at the time and claimed by all of them equally. She spends her days in the pen beside the dish pit, licking plates spotless with more diligence than most hired help, and her nights doing whatever it is pigs do in the dark,...")
  • 04:33, 11 July 2026Gabriazar (hist | edit) ‎[1,479 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Gabriazar== Gabriazar has a moustache worth the second look, a wardrobe worth the third, and a story ready before you've finished the first. A Human Bard, blond and blue-eyed and dressed like every day might be the day someone important is watching, he introduces himself the way other people introduce a favor they're about to ask, warmly, and with a compliment already loaded. He is, by his own account, constantly on the verge of doing some...")
  • 04:30, 11 July 2026CCVV-6134 (hist | edit) ‎[402 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Final Gesture== Every show ends the same way, and you finally understand why it looked familiar. He presses two fingers flat against the mask, right where a mouth would be, and holds them there a moment too long. It looks like sealing something shut. It looks like a promise. You don't know to whom. {{Template:Back}} {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 04:30, 11 July 2026CCVV-6133 (hist | edit) ‎[378 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Shape of Something Lost== One gesture repeats three times, small and precise, a shape his hands clearly know by heart. It reads, unmistakably, as grief. For a person, or a place, or something else entirely, you can't tell. But you'd know that shape anywhere, mask or no mask. {{Template:Back}} {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 04:30, 11 July 2026CCVV-6132 (hist | edit) ‎[427 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Place That Isn't on Any Map== The illusion resolves, just for a second, into somewhere: a shoreline, or a room, or something in between, lit by a color you don't have a name for. It's not anywhere you've been. You get the distinct feeling it's not anywhere anyone has been in a very long time. Then it's gone, and he's bowing. {{Template:Back}} {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 04:30, 11 July 2026CCVV-6131 (hist | edit) ‎[358 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==What the Mask Holds Back== He turns at just the wrong angle, and for half a heartbeat you understand, with total certainty, that the mask isn't hiding his face. It's holding something in. What that something is, his shoulders square back before you can guess. {{Template:Back}} {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 04:29, 11 July 2026CCVV-6130 (hist | edit) ‎[402 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Why He Doesn't Speak== Partway through, his gestures slow, and for a moment they stop being a performance at all. Whatever this is, it isn't that he can't speak. It's that he's chosen not to, and the choosing cost him something. He catches himself and speeds back up before you can be sure what you saw. {{Template:Back}} {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 04:29, 11 July 2026CCVV-6129 (hist | edit) ‎[319 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Flicker of Something Else== For just a moment, the light around his hands catches wrong, and you see something that isn't quite a hand at all. It's gone before you can be sure. He notices you noticing. He doesn't stop. {{Template:Back}} {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 04:29, 11 July 2026The Great Mizubi (hist | edit) ‎[2,228 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Great Mizubi== No one in Vulture's Vineyard can say what The Great Mizubi is. Not his race, not his real name, not what's under the mask he has never once been seen without. He is a Sorcerer, that much is certain from what he can do, but where his kind are supposed to be loud, hungry for an audience, unable to let a silence sit unfilled, Mizubi has not spoken a single word that anyone can recall. He doesn't need to. His Conjuration...")
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