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  • 13:35, 19 July 2026Raven (hist | edit) ‎[727 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} ==Raven== A glossy, sharp-witted Raven that took a liking to a Human Hero and has followed ever since, croaking commentary at every decision. It's cleverer than most people give it credit for, and it stays just out of reach when a fight breaks out. {{Template:Monster |Name = Raven |Health = 2 |Reaction = Always Loyal to its Hero |AttWhite = 0 |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen = 0 |AttBlue = 0 |AttPurple = 0 |AttThreat =...")
  • 13:35, 19 July 2026Goat (hist | edit) ‎[699 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} ==Goat== A wiry, sure-footed Goat that wandered off a Human farmstead and adopted a Hero instead of a pasture. Ill-tempered and impossible to discourage, it lowers its horns at anything that gets between it and its Hero. {{Template:Monster |Name = Goat |Health = 3 |Reaction = Always Loyal to its Hero |AttWhite = 1 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen = 0 |AttBlue = 0 |AttPurple = 0 |AttThreat = None |DefWhite =...")
  • 13:34, 19 July 2026Falcon (hist | edit) ‎[743 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} ==Falcon== A hooded Falcon trained young and flown often, sharing a Human Hero's ambition more than their patience. It stoops out of nowhere at full speed, and it has never once missed a strike its Hero truly needed. {{Template:Monster |Name = Falcon |Health = 3 |Reaction = Always Loyal to its Hero |AttWhite = 1 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen = 0 |AttBlue = 0 |AttPurple = 0 |AttThreat = Roll 1d6: On a 5-6,...")
  • 13:34, 19 July 2026Horse (hist | edit) ‎[753 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} ==Horse== A sturdy riding Horse, broken in and bonded to one Human rider above all others. Too large by far for any dungeon doorway, it waits saddled and ready in Town, and it kicks hard enough to matter if trouble finds it there. {{Template:Monster |Name = Horse |Health = 4 |Reaction = Always Loyal to its Hero |AttWhite = 1 |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen = 0 |AttBlue = 0 |AttPurple = 0 |AttThreat = Roll 1d6: On a 5-6...")
  • 13:34, 19 July 2026Cat (hist | edit) ‎[703 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} ==Cat== An aloof, sharp-eyed Cat that decided its Human belonged to it rather than the other way around. It keeps its own counsel most of the time, but it moves like water out of harm's way and strikes fast when it chooses to. {{Template:Monster |Name = Cat |Health = 2 |Reaction = Always Loyal to its Hero |AttWhite = 1 |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen = 0 |AttBlue = 0 |AttPurple = 0 |AttThreat = None |DefWhite = 2 +B...")
  • 13:34, 19 July 2026Dog (hist | edit) ‎[674 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} ==Dog== A loyal, mixed-breed Dog that picked its Human out of a crowd and never looked back. Steady, brave, and utterly unbothered by long odds, it fights beside its Hero without a second thought. {{Template:Monster |Name = Dog |Health = 3 |Reaction = Always Loyal to its Hero |AttWhite = 1 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen = 0 |AttBlue = 0 |AttPurple = 0 |AttThreat = None |DefWhite = 1 |DefRed = 0 |DefOra...")
  • 13:31, 19 July 2026HERO-115 (hist | edit) ‎[1,036 bytes]Paxe (talk | contribs) (Created page with "{{Template:HEROGEN Header}} ==Table 115: Human Pets== Rolling a 6 on your Heritage Trait roll means your Human has been joined by an animal companion. Roll 1d6 on the table below to determine your Pet, then see Pets for the rules governing how a Pet behaves during Town and Dungeon phases. {| class="wikitable" style="color:black; background-color:#efeae2; border: 2px solid #0A680C;" ! Roll 1d6 !! Pet |- | '''1''' || Dog |- | '''2''' || Cat |- | '''3''' || H...")
  • 13:30, 19 July 2026HERO-114 (hist | edit) ‎[1,062 bytes]Paxe (talk | contribs) (Created page with "{{Template:HEROGEN Header}} ==Table 114: Halfling Pets== Rolling a 6 on your Heritage Trait roll means your Halfling has been joined by an animal companion. Roll 1d6 on the table below to determine your Pet, then see Pets for the rules governing how a Pet behaves during Town and Dungeon phases. {| class="wikitable" style="color:black; background-color:#efeae2; border: 2px solid #0A680C;" ! Roll 1d6 !! Pet |- | '''1''' || Duck |- | '''2''' || Squirrel |- | ''...")
  • 13:30, 19 July 2026HERO-113 (hist | edit) ‎[1,061 bytes]Paxe (talk | contribs) (Created page with "{{Template:HEROGEN Header}} ==Table 113: Fairy Pets== Rolling a 6 on your Heritage Trait roll means your Fairy has been joined by an animal companion. Roll 1d6 on the table below to determine your Pet, then see Pets for the rules governing how a Pet behaves during Town and Dungeon phases. {| class="wikitable" style="color:black; background-color:#efeae2; border: 2px solid #0A680C;" ! Roll 1d6 !! Pet |- | '''1''' || Honey Bee |- | '''2''' || Ladybug |- | '''3...")
  • 13:30, 19 July 2026HERO-403 (hist | edit) ‎[1,275 bytes]Paxe (talk | contribs) (Created page with "{{Template:HEROGEN Header}} ==Table 403: Wing Style== Every Fairy is born with a unique set of wings, as individual as the Fairy themselves. Roll on the table below to determine your Fairy's Wing Style. {| class="wikitable" style="color:black; background-color:#efeae2; border: 2px solid #0A680C;" ! Roll 1d6 !! Wing Style !! Description |- | '''1''' || Butterfly Wings || Large, colorful wings with intricate patterns. Graceful and elegant, they shimmer in sunlight. |- | '...")
  • 13:30, 19 July 2026HERO-112 (hist | edit) ‎[1,029 bytes]Paxe (talk | contribs) (Created page with "{{Template:HEROGEN Header}} ==Table 112: Elf Pets== Rolling a 6 on your Heritage Trait roll means your Elf has been joined by an animal companion. Roll 1d6 on the table below to determine your Pet, then see Pets for the rules governing how a Pet behaves during Town and Dungeon phases. {| class="wikitable" style="color:black; background-color:#efeae2; border: 2px solid #0A680C;" ! Roll 1d6 !! Pet |- | '''1''' || Stag |- | '''2''' || Hawk |- | '''3''' || Fox...")
  • 13:29, 19 July 2026HERO-111 (hist | edit) ‎[1,047 bytes]Paxe (talk | contribs) (Created page with "{{Template:HEROGEN Header}} ==Table 111: Dwarf Pets== Rolling a 6 on your Heritage Trait roll means your Dwarf has been joined by an animal companion. Roll 1d6 on the table below to determine your Pet, then see Pets for the rules governing how a Pet behaves during Town and Dungeon phases. {| class="wikitable" style="color:black; background-color:#efeae2; border: 2px solid #0A680C;" ! Roll 1d6 !! Pet |- | '''1''' || Ram |- | '''2''' || Salamander |- | '''3'''...")
  • 14:09, 16 July 2026Old Cobb Greyhide (hist | edit) ‎[1,720 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Old Cobb Greyhide== Old Cobb Greyhide is the pass's lamplighter, and by most reckonings its oldest working man. Stooped, rail-thin, and a good deal stronger than he looks, he makes his slow circuit every evening with a ladder over one shoulder and a smell of tallow and wine-dark dye about him. The dye, he says, keeps the moths off the wicks. His hands are a map of old scars and fresh needle-nicks, though nobody in Vulture's Vineyard has ever se...")
  • 13:46, 16 July 2026Webbed (hist | edit) ‎[410 bytes]Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Webbed== Thick, resin-strong strands bind you fast. While Webbed, subtract 3 dice from any Reflex based action, and you cannot Flee this combat. ===To remove Webbed=== *Make a '''Body(2)''' check at the start of your turn. On a success, you tear free and remove Webbed. *The spell Remove Curse {{Template:Core Rule Footer}} Category:Cursed Category:Core Rule")
  • 22:37, 15 July 2026The Nest Gorgon (hist | edit) ‎[1,060 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Nest Gorgon== Something far older than the warren has made its home in the deepest part of the Rat Nest, coiled and patient among the rubble, its lower half lost entirely to a mass of serpentine coils. The ratlings give it a wide berth and leave offerings at a respectful distance, the closest thing to reverence anything down here shows for anything else. ==Actions== *Make a Luck(3) check against its gaze whenever it l...")
  • 22:37, 15 July 2026Warren Hydra (hist | edit) ‎[869 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Warren Hydra== Something in the deepest, wettest part of the Rat Nest has grown far past what a rat should ever grow to, too many heads snapping from too many directions at once. Cutting one down barely slows it. Something in its blood keeps closing the wounds almost as fast as they're opened. {{Template:Monster |Name = Warren Hydra |Health = 20 |Reaction = Battle to the death |AttWhite = 6 +Cleave |AttRed = 0 |AttOra...")
  • 22:36, 15 July 2026First Wererat (hist | edit) ‎[1,325 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==First Wererat== Older than every ratling in the warren combined, and the only thing down here that never fully commits to looking like a rat or looking like a person. It moves between the two without pausing, and every ratling that's ever worshipped at the shrine seems to know exactly what it is, even if no Hero ever quite manages to put a name to it. '''Between Shapes:''' at the start of each round, roll 1d6. On 1-3, the Fir...")
  • 22:36, 15 July 2026Corrupted Shrine Avatar (hist | edit) ‎[1,096 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Corrupted Shrine Avatar== Something answers when the Shrine to The Invisible Ones is disturbed long enough, a shape that peels itself free of the statues and the debris both, not quite matching either. It doesn't speak, and it doesn't need to be understood to be obeyed by everything else that worships here. {{Template:Monster |Name = Corrupted Shrine Avatar |Health = 16 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite...")
  • 22:36, 15 July 2026Warren Mother (hist | edit) ‎[1,274 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Warren Mother== Bloated and half-buried in a nest of her own making, the Warren Mother hasn't moved from this chamber in longer than any living ratling can remember. She doesn't need to. The warren brings itself to her, and every litter that crawls free of her nest owes her their allegiance before they've even opened their eyes. '''Weakness:''' rot has hollowed her out inside. Any Fire (40px Red) at...")
  • 22:36, 15 July 2026Ratking (hist | edit) ‎[1,019 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ratking== Whatever it once was, it hasn't looked like a single creature in a long time, a churning mass of ratling bodies fused shoulder to shoulder into something that moves and thinks as one. Every ratling in the warren answers to it without question, and it has never had to ask twice. {{Template:Monster |Name = Ratking |Health = 18 |Reaction = 0-2 Aggressive, 3-4 Threatening, 5+ Cautious |AttWhite = 7 +Cleav...")
  • 22:33, 15 July 2026Bone Golem (hist | edit) ‎[937 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Bone Golem== Built from the countless bones scattered through the Rat Nest, battlefield dead and warren dead alike, lashed and stacked into a shape too tall for the tunnels it stands in. Nothing about it suggests intent or thought, only the patient, hollow persistence of something that was assembled to do one job and has never stopped doing it. {{Template:Monster |Name = Bone Golem |Health = 17 |Reaction = Battle to the death...")
  • 22:32, 15 July 2026Pit Trap Horror (hist | edit) ‎[849 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Pit Trap Horror== Something has been living in the pit traps threaded through the Rat Nest's hallways, and it's learned to wait rather than dig. The first anyone knows of it is the ground giving way exactly where it shouldn't, and something already closing from below before the fall even finishes. {{Template:Monster |Name = Pit Trap Horror |Health = 7 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |...")
  • 22:32, 15 July 2026Ratking's Herald (hist | edit) ‎[1,139 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ratking's Herald== It speaks before it fights, always, in a voice too measured for something that looks like this. It claims to speak for something bigger, something that rules the warren from somewhere deeper than any Hero has mapped, and it expects that claim to matter. Everything else in the warren fights differently when the Herald is watching. Nobody wants to be the one who fought poorly in front of it. ==Actions== *'''...")
  • 22:32, 15 July 2026Silver-eyed Stalker (hist | edit) ‎[863 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Silver-eyed Stalker== Larger than any ratling has a right to be, moving on all fours one moment and half-upright the next, like its body hasn't fully decided what it is. Its eyes catch torchlight with an unnatural silver flash, and for reasons nobody down here has ever explained, it gives silver a wide berth. {{Template:Monster |Name = Silver-eyed Stalker |Health = 8 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ [[Flee]...")
  • 22:32, 15 July 2026Warren Brute (hist | edit) ‎[787 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Warren Brute== The biggest ratling in the warren by a wide margin, thick-shouldered and scarred from settling every dispute the same way. It doesn't lead through cunning, it leads because nothing else down here has been willing to challenge it twice. {{Template:Monster |Name = Warren Brute |Health = 9 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 5 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGre...")
  • 22:31, 15 July 2026Ratling Shaman (hist | edit) ‎[1,032 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ratling Shaman== A ratling who spends more time at the shrine than anywhere else in the warren, and has come back changed by it. Crude bone charms hang from its belt, and whatever magic it channels doesn't feel entirely its own, more borrowed than learned, the way a candle borrows its light from a much bigger fire. It doesn't fight to win a duel. It fights to make everything around it fight harder. {{Template:Monster |Name =...")
  • 21:20, 15 July 2026CCVV-0245 (hist | edit) ‎[842 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Change== A ratling sits alone in the dark ahead, unaware it's being watched, and for one unguarded moment its shape doesn't hold steady. Something shifts along the jaw, the shoulders, gone again almost before you register it, like a held breath finally let out and pulled back in. ==Actions== *Make a Mind (4) check to really register what you saw before it's gone. **'''Success:''' You know now, whatever these things really are, that "rat...")
  • 21:20, 15 July 2026CCVV-0244 (hist | edit) ‎[617 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Warren Gives Way== A section of tunnel floor buckles without warning, older ground finally losing its fight against whatever's been dug beneath it. Whatever's down there, it's not a short fall. ==Actions== *Make a Reflex (4) check to get clear before it collapses. **'''Success:''' You throw yourself back in time, the ground steady enough now to try another way. **'''Fail:''' You go down with it. Add 1 40px T...")
  • 21:20, 15 July 2026CCVV-0243 (hist | edit) ‎[567 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Long Gauntlet== A stretch of tunnel rigged three times over, deadfalls, snares, and a section of floor that isn't floor at all. There's no room to stop and recover between them. You cross all of it, or none of it. ==Actions== *Make three Reflex (4) checks in sequence to cross the tunnel. **'''Success (each):''' You clear that trap cleanly. **'''Fail (each):''' The trap catches you, but you keep moving. Add 1 File:Dice-Black-Icon.png|4...")
  • 21:19, 15 July 2026CCVV-0242 (hist | edit) ‎[763 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==What the Warren Obeys== A dozen ratlings move through the tunnel ahead in total silence, no orders given, no leader visible, all of them turning the same direction at the same instant like something just told them to. There's no sound to explain it. There's nothing to explain it at all. ==Actions== *Make a Mind (4) check to notice what direction they were all listening toward. **'''Success:''' Whatever it is, you've learned something about...")
  • 21:19, 15 July 2026CCVV-0241 (hist | edit) ‎[791 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Ritual at the Shrine== Robed shapes have gathered at the Shrine to The Invisible Ones, more of them than any single room should hold, chanting low enough that the sound seems to come from the stone itself rather than any one throat. Whatever they're building toward, it's close to finished. ==Actions== *Make a Mind (4) check to understand what you're seeing before it concludes. **'''Success:''' You see enough to understand, more than you...")
  • 21:19, 15 July 2026CCVV-0240 (hist | edit) ‎[824 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Elite Destroyers: Real Danger== This time it's not funny. Somewhere ahead, past the usual clatter of a scheme going sideways, a scream cuts through, real and frightened. One of the Elite Destroyers has gotten themselves genuinely stuck, pinned under debris their own trap brought down, or wedged somewhere they were never meant to climb. Their friends are pulling uselessly at the wreckage, panic starting to outpace their usual bravado. ==Actions=...")
  • 21:15, 15 July 2026CCVV-0216 (hist | edit) ‎[574 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Collapsed Support== A support beam has given way somewhere overhead, and the ceiling has settled lower than it should, groaning faintly with every step nearby. Getting through means either shoring it up or moving fast enough that it doesn't matter. ==Actions== *Make a Body (3) check to clear a safe path through. **'''Success:''' You get through without incident. **'''Fail:''' It takes longer than expected to find a safe way past. File:Tim...")
  • 21:14, 15 July 2026CCVV-0215 (hist | edit) ‎[580 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Clue in the Dark== Something small has been tucked into a crevice here, deliberately, not dropped or lost. Whoever hid it wanted it found, eventually, by whoever came looking hard enough to notice a gap in the stone that shouldn't be there. ==Actions== *Make a Luck (3) check to notice the crevice at all. **'''Success:''' If you have an active Quest that calls for Clues in the Rat Nest, this counts as finding your next one. **'''Fail:''' Y...")
  • 21:14, 15 July 2026CCVV-0214 (hist | edit) ‎[673 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Interrupted Ritual== Something was happening here, and it stopped without warning. Candles guttered out mid-burn instead of running down naturally, a meal sits half-eaten, and whatever gathered here left in enough of a hurry that they didn't take anything with them. ==Actions== *Make a Reflex (3) check to search the scene before whatever interrupted it comes back. **'''Success:''' Whoever left in a hurry left something behind. Roll on t...")
  • 21:14, 15 July 2026CCVV-0213 (hist | edit) ‎[602 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Scratched Warning== Words are gouged into the stone here, ratling-made by the shape of the strokes, but urgent in a way the usual scavenger markings never are. Whatever it says, it was carved in a hurry, deep enough to still be legible under the grime. ==Actions== *Make a Mind (3) check to work out what it's warning you about. **'''Success:''' Whatever it says, it's useful. The next Skill Check you make in the Rat Nest may be rerolled once....")
  • 21:13, 15 July 2026CCVV-0211 (hist | edit) ‎[718 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Fresh Offering== A small bundle sits at the base of the shrine, wrapped in cloth that hasn't gathered dust yet. Whoever left it did so recently, and did it carefully, the way you'd leave something for someone you expected to come back and collect it. ==Actions== *Make a Mind (3) check to examine it without disturbing anything else. **'''Success:''' Whatever it means, you understand enough of it. If you have an active Quest that calls for...")
  • 21:10, 15 July 2026Web Stalker (hist | edit) ‎[816 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Web Stalker== Bigger and bolder than the ordinary spinners that fill the den, a Web Stalker doesn't wait in ambush the way its smaller kin do. It closes distance fast, low to the ground, and doesn't slow down once it's picked a target. {{Template:Monster |Name = Web Stalker |Health = 3 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen = 1 |AttBlue...")
  • 21:10, 15 July 2026Cocoon Crawler (hist | edit) ‎[826 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cocoon Crawler== Something freshly emerged from one of the den's shrouded cocoons, still slick and pale, driven by nothing but hunger sharpened by however long it spent wrapped up and waiting. It doesn't recognize a fight it can't win. It's never had to. {{Template:Monster |Name = Cocoon Crawler |Health = 3 |Reaction = Battle to the death |AttWhite = 1 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen = 2 |...")
  • 21:10, 15 July 2026Silk Spinner (hist | edit) ‎[1,094 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Silk Spinner== A common sight throughout the den, small and quick, spinning thread almost constantly as it moves. It's not much of a fighter on its own, but it doesn't need to be, a single well-placed shot of silk is usually enough to buy time for something bigger to arrive. It doesn't need to land a killing blow. It just needs to slow you down long enough for the rest of the den to notice. {{Template:Monster |Name = Silk Sp...")
  • 21:08, 15 July 2026Cobweb Golem (hist | edit) ‎[1,135 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cobweb Golem== Not spun so much as compressed, decades of webbing packed and layered until it holds together like something closer to wood than silk. It has no eyes and no clear front or back, just a hulking mass that moves toward sound and warmth with the same patient, mindless persistence as the tower it likely came from. It doesn't hunt fast, and it doesn't need to. Once it's decided you're the thing making the noise, it d...")
  • 20:51, 15 July 2026Cocooned Multitude (hist | edit) ‎[1,113 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cocooned Multitude== Not one victim of the den but dozens, fused together over years into a single shambling mass wrapped in layer after layer of silk gone dark with age. Whatever's left of the people trapped inside is long past mattering. Only the hunger remains, and it's shared by all of them at once. {{Template:Monster |Name = Cocooned Multitude |Health = 20 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 7 +...")
  • 20:45, 15 July 2026Crowfolk Chieftain (hist | edit) ‎[1,010 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Crowfolk Chieftain== Whatever warband is operating in this stretch of the den, this is who leads it, and it shows. It talks before it fights, sizing up whether a Hero is worth the trouble, and every Crowfolk within earshot fights like they've got something to prove while it's watching. ==Actions== *'''Aura of Command.''' While the Crowfolk Chieftain is alive, every other Crowfolk in this fight gains +1 White Die on their atta...")
  • 20:45, 15 July 2026Scorpion King (hist | edit) ‎[918 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Scorpion King== The largest scorpion anyone's found in the den by a wide margin, and the only one with anything like a court, smaller scorpions give it a wide berth that looks less like fear and more like deference. Its sting alone could fell most things it fights. It rarely needs a second reason. {{Template:Monster |Name = Scorpion King |Health = 16 |Reaction = 0-2 Aggressive, 3-4 Threatening, 5+ Cautious |AttWhi...")
  • 20:45, 15 July 2026Centipede Colossus (hist | edit) ‎[836 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Centipede Colossus== Longer than the tallest colonnade is wide, coiled through tunnels too small for its full length so that only pieces of it are ever visible at once. Nothing about it is subtle. It doesn't need to be, when a single wrap of its body can crush the fight out of something twice a Hero's size. {{Template:Monster |Name = Centipede Colossus |Health = 20 |Reaction = Battle to the death |AttWhite = 8 +Cleave |A...")
  • 20:45, 15 July 2026Wasp Broodmother (hist | edit) ‎[1,210 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Wasp Broodmother== A rival power in the den's ecology, ruling a nest of her own carved out of territory the spiders haven't managed to reclaim. Every Spider Wasp answers to her the same way the den's spiders answer to their Queen, and the two nests have been testing each other's borders for longer than either seems willing to admit. {{Template:Monster |Name = Wasp Broodmother |Health = 15 |Reaction = 0-2 Aggressive, 3-4 [...")
  • 20:44, 15 July 2026Spider Queen (hist | edit) ‎[1,153 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Spider Queen== Enthroned at the heart of her nest, webbing spun from her own body into something between architecture and crown, the Spider Queen doesn't need to move to be dangerous. Everything else in the den answers to her, and she has never once had to ask for that loyalty twice. {{Template:Monster |Name = Spider Queen |Health = 18 |Reaction = 0-2 Aggressive, 3-4 Threatening, 5+ Favorable |AttWhite = 7 +Cle...")
  • 20:41, 15 July 2026The Tower Weaver (hist | edit) ‎[1,049 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Tower Weaver== Something has been maintaining the den's great tower of webbing for as long as anyone's noticed it, reinforcing the load-bearing strands, patching what wears thin. It doesn't take kindly to anything that threatens its work, and it will bargain, briefly, before it decides a Hero counts as a threat. {{Template:Monster |Name = The Tower Weaver |Health = 9 |Reaction = 0-2 Threatening, 3-5 Aggressive, 6+...")
  • 20:41, 15 July 2026Crowfolk Raider (hist | edit) ‎[997 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Crowfolk Raider== Where a lone Scavenger runs, a Raider stands its ground, and it rarely stands alone for long. Organized enough to work in a group, bold enough to demand payment before it draws a weapon, it treats the den's edges like contested territory rather than someone else's home. A Raider alone is dangerous. A Raider with its own kind at its back fights like it's already won. {{Template:Monster |Name = Crowfolk Raide...")
  • 20:40, 15 July 2026Stinger Scorpion (hist | edit) ‎[862 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Stinger Scorpion== A larger, more territorial scorpion that's claimed a stretch of the den for itself, and defends it without hesitation. The venom carried in its tail is potent enough that even a glancing hit leaves more than just a wound behind. {{Template:Monster |Name = Stinger Scorpion |Health = 8 |Reaction = 1-2 Aggressive, 3-5 Cautious, 6+ Flee |AttWhite = 3 +Cleave |AttRed = 0 |AttOrange = 0 |AttYe...")
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