Rest and Recovery

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Revision as of 14:51, 20 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Rest and Recovery== "A good laugh and a long sleep are the best cures." – Irish Proverb Adventuring takes its toll. Heroes recover Health and refresh their abilities by spending the same resource that governs everything else: Time. ==Making Camp== 40px A Hero may declare they are making camp at any point, anywhere. Camping does not stop the Time Clock, Boxes are sti...")
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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Rest and Recovery

"A good laugh and a long sleep are the best cures." – Irish Proverb

Adventuring takes its toll. Heroes recover Health and refresh their abilities by spending the same resource that governs everything else: Time.

Making Camp

Time-Icon.png A Hero may declare they are making camp at any point, anywhere. Camping does not stop the Time Clock, Boxes are still checked, and Wandering Monster checks still happen on any "W" box reached. Camping does, however, mean you skip adding Threat Dice for Shadow or Darkness boxes checked while resting.

Catnap

A Catnap costs 6 Time boxes (1 hour) and can be taken at any time of day.

Darkfall

Declare you are turning in for the night. Mark time normally, checking boxes, rolling Wandering Monster checks: until you pass through the entire Darkness period, then advance straight to morning.

  • Heals to full Health
  • Refreshes all Once per Day abilities and Deity powers

Resting in Town

Some locations remove the risk of camping entirely. No Threat Dice, no Wandering Monster checks, guaranteed full recovery on a Darkfall.

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