Paralyze
Revision as of 01:12, 23 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Paralyze== There is a particular horror in being fully conscious but unable to move — watching the danger approach and finding that your body simply will not respond. Paralyze does not cause pain. It does not cloud the mind. It merely severs the connection between intention and action for a merciful moment, leaving the target standing upright and utterly helpless. A Paladin who has mastered it kno...")
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Paralyze
There is a particular horror in being fully conscious but unable to move — watching the danger approach and finding that your body simply will not respond. Paralyze does not cause pain. It does not cloud the mind. It merely severs the connection between intention and action for a merciful moment, leaving the target standing upright and utterly helpless. A Paladin who has mastered it knows that the most humane way to end a fight is sometimes to pause it entirely.
Charge Use
Hero makes a Body Skill Check against a target monster. Check the successes against the table below. The effect applies to the monster's next action only.
| Body Skill Check | Result |
|---|---|
| 1 or 2 | No effect — the monster shakes it off |
| 3 or 4 | Monster skips its next Attack phase |
| 5+ | Monster skips its next Attack phase and its next Defense phase |