Arcane Bolt

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Revision as of 01:33, 23 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Arcane Bolt== Where fire burns and ice freezes, the Arcane Bolt simply unmakes. It carries no elemental allegiance. Only the raw, unfiltered force of magic pressed into a weapon's edge for a single devastating strike. Those who wield it rarely understand exactly what it does to their target. The damage is real enough, but the mechanism is older than the words used to describe it. What is known is th...")
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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Arcane Bolt

Where fire burns and ice freezes, the Arcane Bolt simply unmakes. It carries no elemental allegiance. Only the raw, unfiltered force of magic pressed into a weapon's edge for a single devastating strike. Those who wield it rarely understand exactly what it does to their target. The damage is real enough, but the mechanism is older than the words used to describe it. What is known is this: the stronger the caster's focus, the deeper the disruption the bolt leaves behind.

Charge Use

Hero makes a Mind Skill Check. Check the successes against the table below to add the Magic Prefix to a weapon for 1 Attack.

Mind Skill Check Magic Prefix
1 or 2 Mystic
3 or 4 Magical
5+ Ectoplamic
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