Identify
Revision as of 01:47, 23 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Identify== An Alchemist learns early that the most dangerous thing in a dungeon is not the monster it is the item you picked up without thinking. Identify is the professional's answer to that problem: a careful, methodical reading of an object's magical signature before it ever touches a slot. A weak reading will tell you something is wrong without telling you what. A stronger one gives you a name....")
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Identify
An Alchemist learns early that the most dangerous thing in a dungeon is not the monster it is the item you picked up without thinking. Identify is the professional's answer to that problem: a careful, methodical reading of an object's magical signature before it ever touches a slot. A weak reading will tell you something is wrong without telling you what. A stronger one gives you a name. A thorough one tells you exactly what you're dealing with before you have to deal with it.
Charge Use
Before equipping an item, Hero makes a Mind Skill Check. Check the successes against the table below to learn whether the item carries a before committing to equip it.
| Mind Skill Check | Result |
|---|---|
| 1 or 2 | You sense something is concealed within the item, but cannot identify it |
| 3 or 4 | Reveals whether the item carries a Curse keyword (Yes or No) |
| 5+ | Reveals the specific Curse and its full mechanical effect |