Identify

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Identify

An Alchemist learns early that the most dangerous thing in a dungeon is not the monster it is the item you picked up without thinking. Identify is the professional's answer to that problem: a careful, methodical reading of an object's magical signature before it ever touches a slot. A weak reading will tell you something is wrong without telling you what. A stronger one gives you a name. A thorough one tells you exactly what you're dealing with before you have to deal with it.

Charge Use

Before equipping an item, Hero makes a Mind Skill Check. Check the successes against the table below to learn whether the item carries a before committing to equip it.

Mind Skill Check Result
1 or 2 You sense something is concealed within the item, but cannot identify it
3 or 4 Reveals whether the item carries a Curse keyword (Yes or No)
5+ Reveals the specific Curse and its full mechanical effect
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