Storm Enchanter
Revision as of 01:48, 23 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Storm Enchanter== Lightning does not ask permission. It takes the path of least resistance and reshapes whatever it finds there. An Alchemist who has learned to bind the Electric element to an item has stopped trying to convince the storm to be gentle they have simply made peace with the fact that it won't be. The item that comes out of this process carries that same refusal. Touch it wrong and you'...")
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Storm Enchanter
Lightning does not ask permission. It takes the path of least resistance and reshapes whatever it finds there. An Alchemist who has learned to bind the Electric element to an item has stopped trying to convince the storm to be gentle they have simply made peace with the fact that it won't be. The item that comes out of this process carries that same refusal. Touch it wrong and you'll know.
Charge Use
Hero makes a Mind Skill Check. Check the successes against the table below to permanently add the Electric Prefix to an Item.
| Mind Skill Check | Electric Prefix |
|---|---|
| 1 or 2 | Flickeing |
| 3 or 4 | Sparkling |
| 5 or 6 | Static |
| 7 or 8 | Flashing |
| 9 or 10 | Voltanic |
| 11 or 12 | Shocking |
| 13 or 14 | Electric |
| 15+ | Dyna |