Bulwark

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Revision as of 02:04, 23 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Bulwark== A trap is already sprung before you know it's there. A curse is already working before you feel it. Bulwark does not remove these things that is what Remove Curse is for. Instead, it prepares the body and spirit for the impact before it arrives, shoring up the Hero's resistance the moment before a hazard takes hold. A Cleric who sees the danger coming has exactly enough time to cast it...")
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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Bulwark

A trap is already sprung before you know it's there. A curse is already working before you feel it. Bulwark does not remove these things that is what Remove Curse is for. Instead, it prepares the body and spirit for the impact before it arrives, shoring up the Hero's resistance the moment before a hazard takes hold. A Cleric who sees the danger coming has exactly enough time to cast it. The trick is learning to see the danger coming.

Charge Use

Before making a Resist Check (GMCD-014), Hero may cast Bulwark. Hero makes a Body Skill Check and checks the result against the table below.

Body Skill Check Result
1 or 2 Add 1 success to the Resist Check result
3 or 4 Add 2 successes to the Resist Check result
5+ The Resist Check automatically succeeds — do not roll
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