Chant of Battle

From Dicey Dangers Wiki
Revision as of 15:58, 28 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Chant of Battle== The Drum doesn't inspire courage so much as demand it. A Bard who knows the Chant of Battle plays not to the ears but to the body — to the legs that want to move, the arms that forget to hesitate, the heartbeat that finds itself matching the rhythm before the mind notices. In combat, that's enough. ==Music Type== Percussion ==Restricted Keywords== *Bard ==So...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Dicey Dangers, Core Rule Game by Joel Hills
CoreRuleIcon.png
Core Rule Book

Chant of Battle

The Drum doesn't inspire courage so much as demand it. A Bard who knows the Chant of Battle plays not to the ears but to the body — to the legs that want to move, the arms that forget to hesitate, the heartbeat that finds itself matching the rhythm before the mind notices. In combat, that's enough.

Music Type

Percussion

Restricted Keywords

Song

Requires a Percussion instrument equipped in the Bag slot. Counts as 1 of the Bard's 3 Songs per day — uses reset after a Darkfall rest or resting in Town. Play the Chant of Battle before entering combat. Hero makes a Social Skill Check and adds white Attack dice to this encounter equal to the result.

Social Skill Check Result
1 or 2 +1 white Attack die this encounter
3 or 4 +2 white Attack dice this encounter
5+ +3 white Attack dice this encounter
CoreRuleIcon.png