Doors

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Doors

DALL·E 2022-08-20 11.13.26 - wooden dungeon door.jpg

Anytime a Hero come across a door roll on this table below to determine how it is locked.

Roll 1d6 Door Type
1 or 2 or 3 Standard Door
4 Stuck Door
5 Locked Doors
6 Magic Locked Door

Stuck Doors

Doors that have swelled in position cannot be opened by normal means. A Body(2) or Luck(2) Skill Check is needed to force them open.

Locked Doors

Doors that have been locked shut by a mechanical device require a Reflex(3) or Luck(3) Skill Check to open. Certain spells and class skills can bypass a Locked Door entirely, following their own rules.

Magic Locked Doors

Doors that have been magically locked shut require a Mind(4) Skill Check to open. Certain spells and class skills can bypass a Magic Locked Door entirely, following their own rules.

Living Dungeon and Doors

The inhabitants of most of the dungeons like to keep doors closed, its less breezy and keeps the Heroes on their toes. Heroes will discover this if they try to backtrack a dungeon exploration and discover doors that once opened are now closed shut. Wedging doors open is the only way to be sure the doors stay open for a clean getaway by the Heroes.

Wedging Doors

Heroes add 1 Time-Icon.png to wedge a door. You can quickly wedge doors open/closed using a Spike and a Hammer, wedged doors will always stay wedged. A Door Spiker henchman carries this gear and can wedge a door without the Hero needing to spend their own Spike and Hammer. It still costs the same 1 Time-Icon.png.

Spike--One-Use-Icon.pngBag - 1 Use

Secret Doors

Some doors are hidden, built flush into the wall or disguised entirely. A Hero may spend 1 Time-Icon.png to search a room for a secret door. Make a Luck Skill Check (1 success needed). On a success, any secret door in the room is found. A failed search can be tried again, at the cost of another Time-Icon.png.

Listening at Doors

Time-Icon.png Before opening a door, a Hero may press an ear to it and listen. Make a Mind Skill Check (1 success needed) to puzzle out what's making any sound on the other side. On a success, the Hero learns whether something is waiting beyond the door before committing to open it.

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