Light and Darkness: Difference between revisions

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==Light==
==Light and Darkness==


Light is very important for Heroes to navigate the complexities of a dungeon.


In the Darkness heroes suffer -2 [[File:Dice-White-Icon.png|40px]] on [[Skill Check]]s, Defense and Attack rolls
===Light Levels===
From dimmest to brightest: Moon Light, Dim Light, Early Dawn Light, Day Light, Bright Light, Burning Sunshine. See [[Prismatic Light]] for the full effects of each level -- [[Torch]] and [[Candle]] both produce Dim Light, [[Lantern]] produces Early Dawn Light, and only Prismatic Light (on a strong roll) reaches Day Light or above.
===Items that Produce Light===
{{Template:Torch}}
{{Template:Candle}}
{{Template:Lantern}}
{{Template:Oil}}
===Spells that Produce Light===
*[[Prismatic Light]]
__NOTOC__
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[[Category:Core Rule]]
[[Category:Core Rule]]
[[Category:Dungeoneering]]

Latest revision as of 15:04, 4 July 2026

Dicey Dangers, Core Rule Game by Joel Hills
CoreRuleIcon.png
Core Rule Book


Light and Darkness

Light is very important for Heroes to navigate the complexities of a dungeon.

In the Darkness heroes suffer -2 Dice-White-Icon.png on Skill Checks, Defense and Attack rolls

Light Levels

From dimmest to brightest: Moon Light, Dim Light, Early Dawn Light, Day Light, Bright Light, Burning Sunshine. See Prismatic Light for the full effects of each level -- Torch and Candle both produce Dim Light, Lantern produces Early Dawn Light, and only Prismatic Light (on a strong roll) reaches Day Light or above.

Items that Produce Light

Torch--One-Use-Icon.pngBag - 1 Use
Candle--One-Use-Icon.pngBag - 1 Use
Lantern--Backpack-Icon.pngBag
Oil--One-Use-Icon.pngBag - 1 Use

Spells that Produce Light


CoreRuleIcon.png